Now with some details on the content. There will be two bases, like in previous levels, except they will be seperated by some distance. Also, the bases themselves will be setup differently. Everything will be destroyable (which means, you can actually destroy the base by firing at it). Think "Command and Conquer", except in space. Here is the planned structures:
So, your probably now wondering why the need for multiple systems? Well, I'm going to add a bit of depth to the level by introducing pirates (in Apotheosis there is lone pirate in the asteroid field). These AI pirates will vary in ship class, from mere fighters to powerful battleships. They will have various weapons, based on the type of weapons the robots use in Hyperspace. They will hang around the systems, at either asteroid fields or their own little outposts. Also, they may not always be there ?They will sometimes be cloaked, or sometimes just not there until you get close to their assets. They will serve no purpose to the objectives, and will just be there for something to shoot at. But, they might drop a special weapon you can use when they die?Which gives you some incentive to shoot them. But don’t expect an easy fight.
At the moment, I can’t provide any details on robots, ships or weapons. Suffice to say I plan to include a rich amount of content, with a patchable feature this time ?So I can continue to update the level without the necessary uber-size download. In total, for the release level I plan to include three new player ships. One will be really fast and weak, the second will be inbetween, while the third will be slow with high amounts of shield ?The third ship will also be used to deploy Sentry Guns. Some new player weapons will also be included, but I have not done any design notes for weapons yet.
Expect more information as design progresses, and I cannot confirm any BETA testing date yet.