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That looks awesome.
Believes in 3DPD. Loli is not a crime. A cat is fine too.
War of the Squids | Not Tom Clancy's | Ice Cream | Bosch Beer
War of the Squids | Not Tom Clancy's | Ice Cream | Bosch Beer
12
Damn you! I've just spent the last 2 days reading those now! First web-strip I've enjoyed that much for a long long time.BloodEagle wrote:http://www.giantitp.com/comics/oots0001.html
13
Flipside wrote:Damn you! I've just spent the last 2 days reading those now! First web-strip I've enjoyed that much for a long long time.BloodEagle wrote:http://www.giantitp.com/comics/oots0001.html


http://www.nuklearpower.com/daily.php?date=010302
http://www.dungeond.com/d/20060402.html
http://nonadventures.com/2006/09/09/the ... esterdays/
http://www.lfgcomic.com/page/1
http://www.squidi.net/comic/amd/view.ph ... &ep=1&id=1
http://www.goblinscomic.com/d/20050626.html --[note: the comic isn't in b&w for very long]
[/threadjack]
"Ignorance is the greatest weapon of tyranny, and old wounds open all too easily."
15
Post from PD - The models are pretty much done now, all thats left is to polish, texture and test them. Oh and ofcourse, arm them. That will be a long but smooth task, as all of that content is already available. As you know, I will be reusing content - both textures and weapons - from Basewars, with few exceptions. No reason to reinvent the wheel when so much is available. I also have some questions to ask.
1. The player will have wingmates, but, like in Descent 3, they will just be objects you cannot interact with. I may add some simple directives (using the inventory) which can instruct them to follow or escort. However, as each mission requires it, they will have their own objectives to follow. The thing is, do I make them invulnerable, or destroyable? Like in Freespace, your wingmates may get killed again and again, but by the next mission the same wingmate has returned from the dead.
2. Damage. Combat in Basewars, especially with small craft, was very tricky. That will need be adjusted for Silent Fury to make it fair and playable. Either, I can make the player ships stronger or make the player weapons stronger vs the AI. What do you think? Keep in mind the player will get limited options to refuel, repair or restock. Only in situations where the carrier is present shall support be available. I will not be creating a support ship, like FS. Small ships DO NOT have jump engines in Hyperspace and I intend to stick to the established universe.
3. Narration. Like Descent 3, there are no plans to voice the player character - you. But if I could get the part filled, I *could* possibly create a narration at certain points in the campaign which is from the perspective of the player, similar to the Intro of Descent 2. This solely depends on getting the voice to fill the void of the silent hero. Alternatively, I could just swap a wingman voice to be the player.
4. Death. Although you can fail a mission by not following objectives closely, I also have to consider what impact playerdeath has. Either, it can be a limited number of lives - Or just one. Note that, increased strength and ability would factor into this decision.
1. The player will have wingmates, but, like in Descent 3, they will just be objects you cannot interact with. I may add some simple directives (using the inventory) which can instruct them to follow or escort. However, as each mission requires it, they will have their own objectives to follow. The thing is, do I make them invulnerable, or destroyable? Like in Freespace, your wingmates may get killed again and again, but by the next mission the same wingmate has returned from the dead.
2. Damage. Combat in Basewars, especially with small craft, was very tricky. That will need be adjusted for Silent Fury to make it fair and playable. Either, I can make the player ships stronger or make the player weapons stronger vs the AI. What do you think? Keep in mind the player will get limited options to refuel, repair or restock. Only in situations where the carrier is present shall support be available. I will not be creating a support ship, like FS. Small ships DO NOT have jump engines in Hyperspace and I intend to stick to the established universe.
3. Narration. Like Descent 3, there are no plans to voice the player character - you. But if I could get the part filled, I *could* possibly create a narration at certain points in the campaign which is from the perspective of the player, similar to the Intro of Descent 2. This solely depends on getting the voice to fill the void of the silent hero. Alternatively, I could just swap a wingman voice to be the player.
4. Death. Although you can fail a mission by not following objectives closely, I also have to consider what impact playerdeath has. Either, it can be a limited number of lives - Or just one. Note that, increased strength and ability would factor into this decision.