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Description: A re-imagined single-player version of the original Basewars with a new AI controlled enemy team, resource system, friendly units and more. Check the included readme for more information!
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Update: The level has been patched with some important fixes, changes and a bit of polish. Grab the level again to ensure multiplayer compatibility! (Version 1.2, updated January 2019) Patch Notes: *(1.1) Improvements to dedicated server support (The first wave will no longer start until a player joins). *(1.1) Ambient station sounds now correctly play for all players in multiplayer. *(1.1) Music switches now occur after changing systems or entering the asteroid base. *(1.1) The 'Reinforcements' item should now always respawn in multiplayer, and can be used by all players. *(1.1) The deployment position of the base defenders has been changed to the Silo (to prevent getting stuck in the exit). *(1.1) A new pop-up camera has been added that will show the shield status screen to all players. *(1.1) A basic briefing has been added to the level, along with some primary and secondary goals. *(1.1) The asteroid base is now open at all times, except for the door to the Drone Boss. *(1.1) The Drone Guardian and Drone Boss now correctly respawn after some minutes, instead of instantly. *(1.1) Sometimes it was possible to break the whole level with the asteroid base, this has been fixed. *(1.1) Large NPCs have been fitted with new custom turrets (from Silent Fury) which are also destroyable. *(1.1) The Drone Guardian now spawns outside of the alcove, making it easier to find. *(1.1) Removed obsolete scripts and rooms originally designed for the blue team players. *(1.1) Planet textures have been re-done - also some lighting fixes to the level as a whole. *(1.1) Fixed a level breaking bug relating to the resource system. *(1.1) Added some extra loot matcens to the asteroid base and Gemini temple. *(1.1) Fixed an NPC missile glitch that occured on dedicated servers. *(1.1) A few tweaks and fixes here and there to the NPC loadouts. *(1.2) Fixed an issue with the reinforcements signal in multiplayer co-op. *(1.2) Hopefully delayed the number of reliable buffer overruns (no promises). *(1.2) The repair kit is now assigned to all players automatically. *(1.2) Fixed an issue with base defenders going idle after all shield generators were destroyed. *(1.2) Reduced the dodging abilities of small NPCs, except for elite variants. *(1.2) Increased visibility of powerups by 50%. *(1.2) A new research objective has been added that will unlock an additional matcen for special weapons. *(1.2) Made some minor adjustments and corrections to playership weapons. *(1.2) Activated a forgotten matcen in the asteroid base. *(1.2) Attack waves have been altered slightly. Piccu Engine Notice: This release was originally designed and built for vanilla D3. Some unpredictable rendering bugs might occur AND using a higher FOV means certain things that were not meant to be seen (like edges of ingame cutscenes) will be visible. | ||||||||||||||||