Guid things come in sma' bulk

1
Er.... I didn't want to release this quite yet, but it may be a while before I finish it. pof is complete et al (except for some glowpoints, and maybe some eyepoint twiddling), tbl is up to you. Oh, and it kind of needs custom missiles, which I've yet to make :)

The weapons are intended to be interchangeable, so I'll release the max and psd files at some point; the latter because it's (should be) quite simple to do a recolour job. Except for the debris, which might need a wee bit of work.

But someone might get a bit of fun out of this in the meantime ;)
Image
http://www.sectorgame.com/aldo/aw/spacesuit1.zip

Code: Select all

[size=1]
$Name:                          Spacesuit
$Short name:            	ss01
$Species:                       Terran
+Type:                          XSTR("Deathtrap", -1)
+Maneuverability:       XSTR("Excellent", -1)
+Armor:                         XSTR("Pathetic", -1)
+Manufacturer:          XSTR("Algamated Tinfoil Ltd", -1)
+Description:			XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("****!  We're doomed!", -1)
$end_multi_text
+Length:          3 m
+Gun Mounts:      6
+Missile Banks:   2
$POF file:                      ss01.pof
$Detail distance:       (0, 30, 80, 200)
$Show damage:           YES
$Density:                       1
$Damp:                          0.1
$Rotdamp:                       0.1
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         2.10, 2.05, 2.20
$Rear Velocity:         3.0
$Forward accel:         3.0
$Forward decel:         2.5
$Slide accel:           10.0
$Slide decel:           5.0
$Expl inner rad:        5.0
$Expl outer rad:        25.0
$Expl damage:           5.0
$Expl blast:            100.0
$Expl Propagates:       NO 
$Shockwave Speed:       0.0 
$Allowed PBanks:        ( "Subach HL-7")
$Allowed Dogfight PBanks:        ( "Subach HL-D")
$Default PBanks:        ( "Subach HL-7" "Subach HL-7" )
$Allowed SBanks:        ( "Harpoon"  )
$Allowed Dogfight SBanks:    ( "Harpoon D" )
$Default SBanks:        ( "Harpoon" "Harpoon" )
$SBank Capacity:        ( 30, 40 )
;;$Show Weapon Models: ( yes , yes ) 
$Shields:                       50
$Shield Color:		100 100 255
$Power Output:          2.0
$Max Oclk Speed:        40.0
$Max Weapon Eng:        50.0
$Hitpoints:                     120
$Flags:                         ( "player_ship" "default_player_ship" "fighter" "show ship" "in tech database")
$AI Class:                      Captain
$Afterburner:           YES
	+Aburn Max Vel: 0.0, 0.0, 150.0
	+Aburn For accel:       2.0
	+Aburn Fuel:            150.0
	+Aburn Burn Rate:       50.0
	+Aburn Rec Rate:        90.0
$Countermeasures:       25
$Scan time:                     2000
$EngineSnd:       128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -5
$Closeup_zoom:          0.25
$Shield_icon:           shield-f01
$Ship_icon:                     iconfighter01
$Ship_anim:                     ssfighter01
$Ship_overhead: loadfighter01
$Score:             2
$Trail:
	+Offset:		0.14 0.95 -0.37
	+Start Width:	0.1
	+End Width:	0.015
	+Start Alpha:	0.85
	+End Alpha:	0.0
	+Max Life:	1.0
	+Spew Time:	60
	+Bitmap:	Contrail01
$Subsystem:                     communication,  		10, 0
$Subsystem:                     navigation,             	10, 0
$Subsystem:                     weapons,                        20, 0
$Subsystem:                     sensors,                        10, 0
$Subsystem:                     engines,                        35, 0[/size]
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