
The weapons are intended to be interchangeable, so I'll release the max and psd files at some point; the latter because it's (should be) quite simple to do a recolour job. Except for the debris, which might need a wee bit of work.
But someone might get a bit of fun out of this in the meantime


Code: Select all
[size=1]
$Name: Spacesuit
$Short name: ss01
$Species: Terran
+Type: XSTR("Deathtrap", -1)
+Maneuverability: XSTR("Excellent", -1)
+Armor: XSTR("Pathetic", -1)
+Manufacturer: XSTR("Algamated Tinfoil Ltd", -1)
+Description: XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("****! We're doomed!", -1)
$end_multi_text
+Length: 3 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: ss01.pof
$Detail distance: (0, 30, 80, 200)
$Show damage: YES
$Density: 1
$Damp: 0.1
$Rotdamp: 0.1
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 2.10, 2.05, 2.20
$Rear Velocity: 3.0
$Forward accel: 3.0
$Forward decel: 2.5
$Slide accel: 10.0
$Slide decel: 5.0
$Expl inner rad: 5.0
$Expl outer rad: 25.0
$Expl damage: 5.0
$Expl blast: 100.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7")
$Allowed Dogfight PBanks: ( "Subach HL-D")
$Default PBanks: ( "Subach HL-7" "Subach HL-7" )
$Allowed SBanks: ( "Harpoon" )
$Allowed Dogfight SBanks: ( "Harpoon D" )
$Default SBanks: ( "Harpoon" "Harpoon" )
$SBank Capacity: ( 30, 40 )
;;$Show Weapon Models: ( yes , yes )
$Shields: 50
$Shield Color: 100 100 255
$Power Output: 2.0
$Max Oclk Speed: 40.0
$Max Weapon Eng: 50.0
$Hitpoints: 120
$Flags: ( "player_ship" "default_player_ship" "fighter" "show ship" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 150.0
+Aburn For accel: 2.0
+Aburn Fuel: 150.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 90.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -5
$Closeup_zoom: 0.25
$Shield_icon: shield-f01
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score: 2
$Trail:
+Offset: 0.14 0.95 -0.37
+Start Width: 0.1
+End Width: 0.015
+Start Alpha: 0.85
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Subsystem: communication, 10, 0
$Subsystem: navigation, 10, 0
$Subsystem: weapons, 20, 0
$Subsystem: sensors, 10, 0
$Subsystem: engines, 35, 0[/size]