LOL Yep, well I sorta jumped the gun on that idea, shoulda mentioned it in internal, but kinda forgot
Basically, I'm just looking for 'stuff' really, I've posted something that I came up with for an idea for handgun upgrades. Little details like this can sometimes help to shape the entire TI universe. Obviously, I can't use stuff like 'The GTVA build a supamega gun that can destroy a Sath with a single shot!!11! ' but since this is a community Mod (whatever happened to Alikchi, KFC Executor etc etc?

) I'd like the whole community to have a say. The storyline is pretty much hammered out, if anyone wants a brief rundown of the 'big' picture, theres a good synopsis on
http://www.sectorgame.com/twistedinfinities/
But it's the details that we'd really like to hear your input on, ideas for command structure for the freebooters etc, the reason I posted the handgun details in the TI forum is because, although you won't see it in-mission, it will alter the TI universe, Ground troops have become more effective, that simple fact will affect the outcome of certain points in the storyline
