Shmup!

1
(cross-posted from HLP)

I get the sneaking feeling I've suggested this before to no avail, but I digress........

How many people would be interested in participating in a community project - something along the lines of a traditional shmup, one ridiculously overpowered player craft versus hundreds of weak enemies? I was thinking cell-shaded (assuming it's still supported) for reasons that it looks more '16-bit' and should be easier than 'full' textures (anticipating any interest being as a '2nd project'), a few player-selectable ships with special weapons, and lots of simple, swarmy enemies. A sort of tecchy demo thing, if you will, with a few levels ala the 'gauntlet' ones in FS1/2. Maybe multiplayer co-op if we get ambitious.

Re: Shmup!

3
aldo wrote:(cross-posted from HLP)

I get the sneaking feeling I've suggested this before to no avail, but I digress........

How many people would be interested in participating in a community project - something along the lines of a traditional shmup, one ridiculously overpowered player craft versus hundreds of weak enemies? I was thinking cell-shaded (assuming it's still supported) for reasons that it looks more '16-bit' and should be easier than 'full' textures (anticipating any interest being as a '2nd project'), a few player-selectable ships with special weapons, and lots of simple, swarmy enemies. A sort of tecchy demo thing, if you will, with a few levels ala the 'gauntlet' ones in FS1/2. Maybe multiplayer co-op if we get ambitious.

What, you mean like a minigame for FS2? I like it :)
I could help with the tables or something?
'Memory and imagination are but one thing, which for diverse considerations, have diverse names'
¦- F R E D E N T H U S I A S T -¦

5
Roanoke wrote:It would have to include boss characters.
A very good idea.
'Memory and imagination are but one thing, which for diverse considerations, have diverse names'
¦- F R E D E N T H U S I A S T -¦
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