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I did still notice the sound bug, though it wasn't as loud and obnoxious, and it reset after a shorter time period.
D3 3D Developer
Oh.Hunter wrote:I don't think I'll do a single player one, if I do, it won't be until sometime next year. I'm reaching the "sick of modding" point Alas, the single player one WON'T have much in the way of new content except a couple of additional objects/ships. It'll be just a small storyline with missions similar to Freespace.
True, but real space has light too you know.Scyphi wrote:Actually, i like the lighting as is, because it makes everything seem more like real space. Dad agrees. He also says he likes the idea of having to fire into space because it adds to the realism factor. (yes, we did play it today.)
I've been aware of this, it happens only when you exit too fast. Its where the markers for entrance/exit intersect. It's fixed for the next version/final release.Now, I've been having a problem with entering and exiting the repair facilities and silos. Sometimes when I enter, and go to exit, the exit doesn't take me back outside, but instead take me back to the spot I entered, and I will have to reapeat this several times before the game finally takes me outside.
I actually had this problem. I thought it was just a hiccup in the engine, but since you got it I suppose it's not. However, since there is no visible error, I'll just replace those rooms for the next release. You can fix it by entering observer then exiting. NEVER use the map.Also, in the little side rooms of your base, (where you can find a dude at a desk and several screens) while trying get as close as possible to examine a detail, everything but my hud vansihed into blackness, like someone had shut off all the lights in the place. I checked my map, and it didn't display anything. Then, when i exited the map, the game crashed.
This is worrying. No one has experienced this and we've had nearly ten people playing now, and in one instance five people in the same map launching these things everywhere without problems. We'll try to abuse them next time to see what happens. It's possible it's related to an individual setup, maybe something in your D3 DIR...I also think that the gunboy turret doo-hickey or whatever it's called is bugged. I went to drop one, but the game forze for a moemnt, then shut down with the error that it couldn't draw in "seeker.oof".