106
I did still notice the sound bug, though it wasn't as loud and obnoxious, and it reset after a shorter time period.
D3 3D Developer

107
Please try to find out every ship you get it from, because that sound is played not only from those snipers but a few others too.

108
What sound bug? I'm in much agreement with your listed changes. They sound good. But maybe add like a 50% energy regen when you enter a jump gate, since it take the isis a lot of energy or time to reach the other side.

109
Hunter wrote:I don't think I'll do a single player one, if I do, it won't be until sometime next year. I'm reaching the "sick of modding" point Alas, the single player one WON'T have much in the way of new content except a couple of additional objects/ships. It'll be just a small storyline with missions similar to Freespace.
Oh.

(in mind WHAT?!?!?!? :? )

:p

I understand, man, but still, it'd be cool if you did make an SP version, even if it like what you describe. :)
"You just struck out for the next five innings" "But it didn't get me!" -Calvin & Hobbes

110
Maybe brighten up the textures on ships a little bit more than 20%. I know that when fighting stryker (for a good 10 minutes, :p) I could hardly see him at all. I was pretty much firing at where I saw the shots firing from. Had he sat still for a minute, I probably would have gotten lost and frantically searched for him in other locations. I could see the blue thrusters a good bit, but only when he afterburned. Just a suggestion :D

INSERT: Brightness on background textures are good, they probably don't need to be any higher.
The irony in all this is that you probably view this signature as being in some way humorous.

111
Sorry, the ships have to be black. We had a poll a while back. FULL bright ships, or black ships. The turnout was black ships. It can't be done any other way. Note this only applies to PLAYER ships, not bots. This is why HUD names should be on.. EDIT: However it MIGHT be possible to light playerships, but it will add LOTS of CPU lag. :(

I can't add a 50% regen, but I can make it so if your energy is below 50, you'll get recharged back to 50.

112
that'll work, hunter. Couldn't you just add a little bit of lighting properties to the textures used on the ships?

113
Actually, i like the lighting as is, because it makes everything seem more like real space. Dad agrees. He also says he likes the idea of having to fire into space because it adds to the realism factor. (yes, we did play it today. :))

Now, I've been having a problem with entering and exiting the repair facilities and silos. Sometimes when I enter, and go to exit, the exit doesn't take me back outside, but instead take me back to the spot I entered, and I will have to reapeat this several times before the game finally takes me outside.

Also, in the little side rooms of your base, (where you can find a dude at a desk and several screens) while trying get as close as possible to examine a detail, everything but my hud vansihed into blackness, like someone had shut off all the lights in the place. I checked my map, and it didn't display anything. Then, when i exited the map, the game crashed.

I also think that the gunboy turret doo-hickey or whatever it's called is bugged. I went to drop one, but the game forze for a moemnt, then shut down with the error that it couldn't draw in "seeker.oof".

I compliment you Hunter, on the detail of the asteroid base with all of the infested bots. That things was alot bigger than I expected. I spent a great deal of time just exploring it. 8)

Also, the explosion animation for the Blood Cruise missle is awesome. 8) x2
"You just struck out for the next five innings" "But it didn't get me!" -Calvin & Hobbes

114
Scyphi wrote:Actually, i like the lighting as is, because it makes everything seem more like real space. Dad agrees. He also says he likes the idea of having to fire into space because it adds to the realism factor. (yes, we did play it today. :))
True, but real space has light too you know. ;)
Now, I've been having a problem with entering and exiting the repair facilities and silos. Sometimes when I enter, and go to exit, the exit doesn't take me back outside, but instead take me back to the spot I entered, and I will have to reapeat this several times before the game finally takes me outside.
I've been aware of this, it happens only when you exit too fast. Its where the markers for entrance/exit intersect. It's fixed for the next version/final release.
Also, in the little side rooms of your base, (where you can find a dude at a desk and several screens) while trying get as close as possible to examine a detail, everything but my hud vansihed into blackness, like someone had shut off all the lights in the place. I checked my map, and it didn't display anything. Then, when i exited the map, the game crashed.
I actually had this problem. I thought it was just a hiccup in the engine, but since you got it I suppose it's not. However, since there is no visible error, I'll just replace those rooms for the next release. You can fix it by entering observer then exiting. NEVER use the map.
I also think that the gunboy turret doo-hickey or whatever it's called is bugged. I went to drop one, but the game forze for a moemnt, then shut down with the error that it couldn't draw in "seeker.oof".
This is worrying. No one has experienced this and we've had nearly ten people playing now, and in one instance five people in the same map launching these things everywhere without problems. We'll try to abuse them next time to see what happens. It's possible it's related to an individual setup, maybe something in your D3 DIR...


As with all bugs, please use the bug report page and include as much detail as possible.

115
After having flown everywhere in the level and shot at pretty much everything, I can definitively say that ONLY those sniper ships cause that sound error, but they cause it both at the Maltu base and one other location... Can't remember where; it's a couple days since I last tested it.
D3 3D Developer

116
Now that is interesting. Maybe its because they are usually in groups.

117
tried launching a gunboy in-game again today, and it worked today. Maybe it's a one time thing, or maybe I did something to mess it up last time unknowningly.

Whatever the case, it works now. :)

My little bro is curious, does the Ancient Stargate in the Rintitar system do anything or take you anywhere?
"You just struck out for the next five innings" "But it didn't get me!" -Calvin & Hobbes

118
Nope, it's just a nod to the first Hyperspace :)

119
That's what I thought. :)
"You just struck out for the next five innings" "But it didn't get me!" -Calvin & Hobbes

120
As for the single player one, if I do it - It will be either split into several missions (as in different levels) or just one big mission with different scenarios, something like Freelancer - You receive a job, then go and do it.. :) In total I could have about ten jobs, each with higher difficulty and diversity of objectives instead of just "blow it up". There wouldn't be any grand storyline, just some scenarios and such. The only new content would be a few new NPC ships, and *maybe* new backgrounds but I'm tempted just to reuse the ones in Genesis.
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