I started on Lightwave, and I simply cannot get the hang of 3DS Max, it all seems too 'numerical' and long winded for me

Oooh, don't use segletuch - it generates _really_ screwey pofs.Ok i have just painted and tested my model and it has some problems. So, I will probly just make another model, since I know how to skin them now. And I say the most easy way to skin a model is to paint it in truespace with a freespace texture and the go to Segeltech and change all of it.
Well, TBH I only have Max 3, and if that has a UVMapper, I'm yet to find it. But Lith can do other sorts of mappings as well - I mainly use Planar, box and cylinder, but there others.aldo wrote:Presumably it's changed since the version I used, because that one was pretty much f#####g useless compared to max - simply slapped on a basic cubic mapping.Black Wolf wrote:Yeah. Lith sits at the right han of Max in #D Modelling heaven. Thou shalt respect it.
Max 3 should have both the standard UVMapper tools and also the UVUnwrapper that was strangely omitted in v4 (I needed a plugin for that).Black Wolf wrote: Well, TBH I only have Max 3, and if that has a UVMapper, I'm yet to find it. But Lith can do other sorts of mappings as well - I mainly use Planar, box and cylinder, but there others.
so they've added a face selector part, then? Last time I used it, it was simple one big UV map for the entire model, and you could move the UV-ed vertices but not, for example, assign an angled & scaled planar UV to a (visually selected) group of faces. i.e. there was no interaction with actual model.Black Wolf wrote:Yeah, it can do all that.