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Vasudan Admiral wrote:$Section: ;; one section of the beam (you can have up to 5)
+Width: 40 ;; width of the section
+Texture: beam-red ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
Useful commentary on the Zadd eh?
The Trivial Psychic Strikes Again!

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Moonsword wrote:Goober, I don't mess with that table under ordinary circumstances... I don't want to mess with that table under ordinary circumstances.
It's not nearly as fragile as they make it sound. If you're worried, then just put a sound into one of the unused slots. You can go up to 199 in retail FS2.
Fortunes of War
Deus Ex Machina

VWBB Survivor: 12/01-7/04, 130 posts

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Probably. I don't have that much experience with it. My usual attempts to do anything with some tables end in repeated errors, even though the format *looks* right.
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet
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