Table Editing & Beam cannons

1
Anyone know how the numbers for beam s/fx in tables relate to the actual .wav ?

ie; a TerSlash has
+BeamSound: 145 ;The looping beam-firing sound

+WarmupSound: 153 ;Associated warmup sound

+WarmdownSound: 157 ;Associated warm down sound

I'm doing a sort of "MGreen" but don't know how those numbers relate to the actual .wavs used.

Anyone help me out with this ?

2
The warmup/warmdown sounds are precisely two sounds:

BeamWarmup.wav and BeamWarmdown.wav (I think that's the file names).

There's a couple of beam shots, but I don't think I've ever heard them from beam cannons...
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet

7
Actually, the table headers give away a hell of a lot of info ;) But they lie as well, like telling you in no way to change the sounds table etc :D
Check out my music on my YouTube channel :

https://www.youtube.com/user/PRDibble/videos

10
It has something to do with the zone of total destruction, IIRC from a previous discussion about it, the part of the beam that no small craft can survive, or it has something to with the flicker effect....?
My first Armageddon has died.

2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.

13
$Section: ;; one section of the beam (you can have up to 5)
+Width: 40 ;; width of the section
+Texture: beam-red ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe


From the BFGreen - so 40 is pretty wide.
Twisted Infinities

14
Goober, I don't mess with that table under ordinary circumstances... I don't want to mess with that table under ordinary circumstances.
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet
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