33
nonono, i mean how do you define them in TS, so theyll show up in THERE. they ARE BMPs.

and BTW, i have TS5, which can support some other stuff, if not as well.

36
PCS is the best cob>pof converter out there: http://prdownloads.sourceforge.net/alli ... e?download

Always use PCS when converting models from .cob or .scn to .pof.
Any and all other converters i've ever used generate faulty data one way or another.

From Karajormas post in the other thread:
Don't know it off by heart either but...

http://freespace.volitionwatch.com/blac ... ndex01.htm

IP Andrews guide should aslo help.

http://underworld.fortunecity.com/pacma ... tionguide/
The greatest thing about PCS conversions is the auto-gen, which allows you to generate engine glows, working turrets, shields and though i havn't yet got it working, insignias. That's all in the PCS auto-gen section of Bobs tute. It saves uncountable hours of poffing. :D

If you have any problems with it that the tutorials don't address, just catch me on MSN whenever. :)
Twisted Infinities

37
hmm.... well, thx, that will come in useful soon! :)

but i want the textures to show up IN TRUESPACE, not becasue its a problem, just because it would be much easier. it helps to not have to go into FS2 to see the textures every 20 seconds :oops:

oh, and let me upload a link to my latest re-workings of the hecate :) even BW said it was spiffy, and if thats not good, i dont know what is :D

and also, on a totally unrelated note, to anybody who hasnt read sherlock holmes, read it! its great! :razz:

expect the new pic later today...

38
Meh... Styxx's works fine for a beta version... There's only a few things it doesn't do, and what it does do, it does perfectly solong as you set it up right...

43
Black Wolf wrote:
Grimloq wrote:and also, on a totally unrelated note, to anybody who hasnt read sherlock holmes, read it! its great! :razz:
At the risk of rapidly derailing the topic, which ones? There were rather a few.
Having read them all I'd say any of them :D A study in scarlet (The first SH novel) and Valley of Fear are probably the two longest and hardest reads though. The short stories are a good place to start.

45
Grimloq wrote:hmm.... well, thx, that will come in useful soon! :)

but i want the textures to show up IN TRUESPACE, not becasue its a problem, just because it would be much easier. it helps to not have to go into FS2 to see the textures every 20 seconds :oops:
Um, if I read your question right, you want the material editor ( the icon looks like an Artist's palett. This opens 4 boxes. You want the one to the left. Select flat and faceted (I think) from the icons on the left side of this new box and right click the little box at the top that looks like a mix of colours. Scroll the new box to the right to find "texture map" (it's shown as a Caligari logo) and this opens yet another box. ("Colour") Right click this box and specify the path to your textures. I made a "textures" file in TS and put 'em all in there.

Phew!

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