34
Try converting the model to a cob with PCS. If that doesn't work then I can help. At the moment it's hard to tell where the problem lies.
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PCS is the best cob>pof converter out there: http://prdownloads.sourceforge.net/alli ... e?download
Always use PCS when converting models from .cob or .scn to .pof.
Any and all other converters i've ever used generate faulty data one way or another.
From Karajormas post in the other thread:
If you have any problems with it that the tutorials don't address, just catch me on MSN whenever.
Always use PCS when converting models from .cob or .scn to .pof.
Any and all other converters i've ever used generate faulty data one way or another.
From Karajormas post in the other thread:
The greatest thing about PCS conversions is the auto-gen, which allows you to generate engine glows, working turrets, shields and though i havn't yet got it working, insignias. That's all in the PCS auto-gen section of Bobs tute. It saves uncountable hours of poffing.Don't know it off by heart either but...
http://freespace.volitionwatch.com/blac ... ndex01.htm
IP Andrews guide should aslo help.
http://underworld.fortunecity.com/pacma ... tionguide/

If you have any problems with it that the tutorials don't address, just catch me on MSN whenever.

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hmm.... well, thx, that will come in useful soon!
but i want the textures to show up IN TRUESPACE, not becasue its a problem, just because it would be much easier. it helps to not have to go into FS2 to see the textures every 20 seconds
oh, and let me upload a link to my latest re-workings of the hecate
even BW said it was spiffy, and if thats not good, i dont know what is
and also, on a totally unrelated note, to anybody who hasnt read sherlock holmes, read it! its great!
expect the new pic later today...

but i want the textures to show up IN TRUESPACE, not becasue its a problem, just because it would be much easier. it helps to not have to go into FS2 to see the textures every 20 seconds

oh, and let me upload a link to my latest re-workings of the hecate


and also, on a totally unrelated note, to anybody who hasnt read sherlock holmes, read it! its great!

expect the new pic later today...
42
At the risk of rapidly derailing the topic, which ones? There were rather a few.Grimloq wrote:and also, on a totally unrelated note, to anybody who hasnt read sherlock holmes, read it! its great!![]()
TI - Coming in 2011 - Promise!

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T
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Having read them all I'd say any of themBlack Wolf wrote:At the risk of rapidly derailing the topic, which ones? There were rather a few.Grimloq wrote:and also, on a totally unrelated note, to anybody who hasnt read sherlock holmes, read it! its great!![]()

45
Um, if I read your question right, you want the material editor ( the icon looks like an Artist's palett. This opens 4 boxes. You want the one to the left. Select flat and faceted (I think) from the icons on the left side of this new box and right click the little box at the top that looks like a mix of colours. Scroll the new box to the right to find "texture map" (it's shown as a Caligari logo) and this opens yet another box. ("Colour") Right click this box and specify the path to your textures. I made a "textures" file in TS and put 'em all in there.Grimloq wrote:hmm.... well, thx, that will come in useful soon!![]()
but i want the textures to show up IN TRUESPACE, not becasue its a problem, just because it would be much easier. it helps to not have to go into FS2 to see the textures every 20 seconds![]()
Phew!