whoever invented tables should be SHOT!

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ok, ive noticed that the FS2 tables have a bad flaw- if you add a ship, say, you add a new fighter right after the Ulysses, then all the other ships get 'shifted' down one, so you get tech database access to a different ship instead. that happens to your kills, too. i noticed this when i put in some new MODs, and when i tried out a new campaign.

is there a fix, am i doing something wrong, or do i have to live with it...?

Re: whoever invented tables should be SHOT!

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Grimloq wrote:ok, ive noticed that the FS2 tables have a bad flaw- if you add a ship, say, you add a new fighter right after the Ulysses, then all the other ships get 'shifted' down one, so you get tech database access to a different ship instead. that happens to your kills, too. i noticed this when i put in some new MODs, and when i tried out a new campaign.

is there a fix, am i doing something wrong, or do i have to live with it...?
I vaguely remember someone saying they'd fixed this in FS2_Open but I'm afraid is's something you're going to have to live with.

Anyway at the moment when starting a new mod generally you should make a new pilot anyway so....

:D

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Thats why almost everything in the modding instructions/walkthroughs/whatever say make a new pilot. That, or add the ships to the bottom of the list. Its the most eficient way of doing something like this that i've seen, so calm down and get used to it, you aren't going to find anything better.

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You're supposed to make a new pilot when you first start FS2, not in the Barracks.

Anyway, taylor has indeed fixed this with his new pilot code (which is where the fault lies... the tables have nothing to do with it). He has an experimental build posted somewhere, and the code will become official as soon as we verify that it's bug-free.
Fortunes of War
Deus Ex Machina

VWBB Survivor: 12/01-7/04, 130 posts

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you mean one pilot could span several different campaigns? :)

and i DID do the pilots thing right! ive already played the BWO demo (awsome!) and the first few missions of both inferno and COW. im stuck on both of them though, cuz there seems to be a problem... the aganmemon-class crashes the game, as does some freighter in inferno...

:)

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Grimloq wrote:you mean one pilot could span several different campaigns? :)

and i DID do the pilots thing right! ive already played the BWO demo (awsome!) and the first few missions of both inferno and COW. im stuck on both of them though, cuz there seems to be a problem... the aganmemon-class crashes the game, as does some freighter in inferno...

:)
those models maps are over HTL limit
MACHINA TERRA: Some ghosts are not just myths.

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*stares blankly at hippo*

and where is that? keep in mind that im not on the HLP forums, if its there.
:| :| :|

ill probably go there sometime, but for now, theyd eat me alive, so im staying away!

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Nah they wouldn't Grim.

As long as you act as sensibly over there as you do over here you should have no problem.

Besides if you're really scared of HLP feel free to reteat to the MindGames forum. I've got mod powers there so you should be safe :D

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are you kidding? im addicted to FSO :razz: its a work of art! i can use them lights to my advangage, too... got a concept sketch of a carrier :) wouldnt it be cool to have flashing lights going down a landing pad on sequence? :razz:
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