ok, ive noticed that the FS2 tables have a bad flaw- if you add a ship, say, you add a new fighter right after the Ulysses, then all the other ships get 'shifted' down one, so you get tech database access to a different ship instead. that happens to your kills, too. i noticed this when i put in some new MODs, and when i tried out a new campaign.
is there a fix, am i doing something wrong, or do i have to live with it...?
Re: whoever invented tables should be SHOT!
2I vaguely remember someone saying they'd fixed this in FS2_Open but I'm afraid is's something you're going to have to live with.Grimloq wrote:ok, ive noticed that the FS2 tables have a bad flaw- if you add a ship, say, you add a new fighter right after the Ulysses, then all the other ships get 'shifted' down one, so you get tech database access to a different ship instead. that happens to your kills, too. i noticed this when i put in some new MODs, and when i tried out a new campaign.
is there a fix, am i doing something wrong, or do i have to live with it...?
Anyway at the moment when starting a new mod generally you should make a new pilot anyway so....

3
Thats why almost everything in the modding instructions/walkthroughs/whatever say make a new pilot. That, or add the ships to the bottom of the list. Its the most eficient way of doing something like this that i've seen, so calm down and get used to it, you aren't going to find anything better.
5
You're supposed to make a new pilot when you first start FS2, not in the Barracks.
Anyway, taylor has indeed fixed this with his new pilot code (which is where the fault lies... the tables have nothing to do with it). He has an experimental build posted somewhere, and the code will become official as soon as we verify that it's bug-free.
Anyway, taylor has indeed fixed this with his new pilot code (which is where the fault lies... the tables have nothing to do with it). He has an experimental build posted somewhere, and the code will become official as soon as we verify that it's bug-free.
6
you mean one pilot could span several different campaigns?
and i DID do the pilots thing right! ive already played the BWO demo (awsome!) and the first few missions of both inferno and COW. im stuck on both of them though, cuz there seems to be a problem... the aganmemon-class crashes the game, as does some freighter in inferno...


and i DID do the pilots thing right! ive already played the BWO demo (awsome!) and the first few missions of both inferno and COW. im stuck on both of them though, cuz there seems to be a problem... the aganmemon-class crashes the game, as does some freighter in inferno...

7
those models maps are over HTL limitGrimloq wrote:you mean one pilot could span several different campaigns?![]()
and i DID do the pilots thing right! ive already played the BWO demo (awsome!) and the first few missions of both inferno and COW. im stuck on both of them though, cuz there seems to be a problem... the aganmemon-class crashes the game, as does some freighter in inferno...
MACHINA TERRA: Some ghosts are not just myths.
14
http://fs2source.warpcore.org/exes/late ... 4b_inf.zip
Hopefully this isn't you'r first attempt at FSO... They support ludicrus high-polly ad high-texture models however... If you haven't danced in SCP gloryness, go here: http://dynamic4.gamespy.com/~freespace/fsdoc/
Hopefully this isn't you'r first attempt at FSO... They support ludicrus high-polly ad high-texture models however... If you haven't danced in SCP gloryness, go here: http://dynamic4.gamespy.com/~freespace/fsdoc/