SCP Media .vp Problems

1
Has anyone else had any weird errors from the .tbl files in mv_speffects.vp?

This is getting on my nerves. What does this file do and why is it crashing my programs?

Details: FS2 (retail) refuses to run, as does FRED2, unless I manually extract the proper .tbl entries from root_fs2.vp, but fs2_open will run, and then it crashes in the middle of a mission. Just to make this even more enigmatic, fred2_open runs just fine.
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet

2
Speceffects would, I'd imaginge, insert all the special effects Lightspeed and others have been working on for FSO. Your problem is probably a matter of the Media VP calling for stuff that FSr/FRED2 Retail isn't capable of understanding, like a TGA. As a general rule, if you've installed any SCP stuff, use FSO exclusively. Some of it, like the glow and shine maps, wont mess with things, but quite a lot of it will, as you've just found out :)
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3
Okay, that information was included in case it was of any importance.

It's evidently not, so, fair enough.

I'm still having that crash problem, but only with the core campaign. FSO's been behaving itself for the most part lately. This inludes running some mods.

I have no idea what's causing this.

Here's the output into errorlog.txt:

fs2_open_C06072004 caused an Access Violation in module fs2_open_C06072004.exe at 001b:00530be9.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 6/13/2004 09:24:00.
C:\Games\FS2\fs2_open_C06072004.exe, run by Brent.
1 processor(s), type 586.
504 MBytes physical memory.
Read from location f40dc204 caused an access violation.

I'll be happy to provide the rest of it if needed.
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet

4
Yeah I get crashes all over the place in the middle of missions too. Mind you, it's only the TVWP missions(I haven't tried anything else) but it still happens. I wonder if the SCP did something stupid.
Image

5
I can't help you. I had just cleared out the data directories, so there was no longer a model blocking the high-poly models.

Since my video card doesn't support HTL, those things were crashing my program. I'm going to fix that one. Tke that, you (edited by user)! :whdat:
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet

6
Moonsword wrote: Here's the output into errorlog.txt:

fs2_open_C06072004 caused an Access Violation in module fs2_open_C06072004.exe at 001b:00530be9.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 6/13/2004 09:24:00.
C:\Games\FS2\fs2_open_C06072004.exe, run by Brent.
1 processor(s), type 586.
504 MBytes physical memory.
Read from location f40dc204 caused an access violation.

I'll be happy to provide the rest of it if needed.
I'm no coder, but i Know that they would find the last line of that file more useful... It states the last safe point you passed before it crashed, and they can probably pin it down to some bug or another...

7
Read my last post:

The high-poly models were causing the problem, since I cannot run HTL mode, but rather I am limited to software mode because my video card does not support HTL. I remove them, and suddenly, everything starts working again, which points to them as the problem.

I have already found that problem, and fixed it.
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet

9
Oh, it should, huh?

Tell you what, you come over to my house, I will sit you down and prove to you that it doesn't work with my card, okay?

Believe me, I have learned this the hard way: it doesn't f***ing work with my card. I don't doubt that it's supposed to work even on non-HTL cards. But it doesn't, I assure you. Whatever it's doing in software mode crashes the first time someone fires a beam.

EDIT: Let me ask you one question:
Did you implement this autodetect with version 3.6? If you did then it hasn't been tested.
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet

10
FYI, I am no coder.

It is no autodetect, DirectX (or OpenGL) ought to do it. And if it doesn't work, it might be a good idea to put all your system specs, builds where it still occurs, DirectX/OGL and driver versions in Mantis. But anyway, what is your card?

11
The only project I really understand all that much who does what is WC Saga, and even there I only have a partial grip on who's who.

I though all the SCP people were coders or somesuch. My apologies, but today just isn't a happy day.

My card's an Intel 82845G chipset that's integrated with the motherboard. It'll run OpenGL after you update the drivers from Intel's site, but they emphatically and bluntly point out that HTL simply doesn't work witht heir chipset. There is no compatibility whasoever.
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet

15
That's "Windwaker", KT. And don't knock it till you try it, from what little I've been able to see it's really quite well done.

Moonsword, games like Legend of Zelda: The Windwaker and XIIV(13) utilize cell-shading to give the story a certain tone.

Cell-Shading is a way of rendering an computer generated image so that it resembles a hand-drawn image as you would see in an anime/disney film. It primarily centers around give the characters and objects on screen a very bold, very well defined outline and eliminating any other hard shifts in color or other areas that the geometry causes when a part of the model that crosses in front of another part of the geometry can cause.
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2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.
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