Now, I'm not normally a variables man. I don't like 'em. But the other day, I actually got them to work properly, to do what I wanted them to do. So I was feeling fairly chuffed and in a variable friendly kinda mood. So off I went and tried to use them again. I was then reminded of why I dislike variables so much.
http://tema_al_diablo.tripod.com/images//variables.txt
That's what happens whenever I try to use variables. I go from a nice, neat, Variable and Number setup to this weird, three setting thing, where my variable name is messed up (The variable here was input as Sinew Down), and it's added another, blank thing to the sexp. Obviously, FS2 has no idea what's going on, so the misison doesn't work. It happens the instant I save the mission, and there's no way to fix it short of deleting the entire event. Even if I replace it, then replace it again with the Modify variable thing, I Can't change from the default variable name, and it just reverts to this messed up setting thing as soon as I save anyway.
I remember having this for years, from Vanilla FS FREDding, so I'm assuming it's not a bug the SCPs caused., What I want to know is if there's a way to fix/avoid it, or if the SCP have fixed the bug for 3.6. If it's not a known bug, I'll report it to Mantis, when HLP goes back up, but if anyone else has experienced it, I'd like to know, so we can maybe figure out what causes it - it seems to hit me 90% of the time I use variables, but occasionally (as I said above) they do work for me, seemingly at random.
Oh, and for the record, I'll be able to get this misison done without 'em, I'll just need to do some much more complicated sexping. Which is good, as this variable bug has sent previous missions of mine to their untimely graves.
Bloody stupid Variables
1TI - Coming in 2011 - Promise!

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"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T