Another HLP winge
Posted: Mon Mar 24, 2008 11:43 pm
Me, on Halo trying to engage in a debate with an idiot:
"I can hardly be arsed but here goes: It wasn't the first to intoduce certain features but it did have alot ie; seamless on-foot to vehicles (ground and air bourne), seamless indoor-outdoor, 2 weapon limit etc. These had been done before, ofcourse, but there weren't many games that had them all and used them as well.
There was pretty damn good AI that could genuinly surprise, though it took legendary difficulty to really show this. Well balanced weapons with each retaining tactical value all the way through the game (unlike some which just make later weapons more powerful) though the pistol is probably an exception with it being too powerful.
The storyline (I reckon) is decent by FPS standards and Halo by far and away did Sci-Fi matinee better than any. Fact.
Sure the locations where repeated but honestly I didn't mind that.
And that's without mentioning multiplayer."
And the sizziler's balanced, razor sharp reposte:
"1) Vehicles don't make a game. And Airbourne? You mean the Banshee? The Banshee is not an airplane. It is an over-glorified glider. IIRC, its only armament is like a machine gun, or whatever the alien equivalent was. Can't do CAS decently, can't do air superiority, can't do bomber escort. The only thing its even remotely suitable for is short range patrol. And it can even be hijacked in mid-flight from the ground for christ's sake. There are no airborne vehicles in Halo. When you can go up to 30,000 feet, fly for 100 miles without turning, and drop 1000 lb bombs, maybe I'll reconsider.
2) Seamless indoor to outdoor? What indoor? You mean pointless hallways to outdoor, right? Not once in Halo have I ever seen any indoor area with any tactical/practical significance whatsoever. It's all hallway. And even in the rooms that weren't hallway, what was there? Random symmetrical architecture and a button to get you to the next part was all. For goodness sake, Half-life 1 had more level detail than Halo. And outdoor? You mean a tiny little canyon that prevents you from going in more than two directions, right? And in the second level where you had to find all of the marines from their crashed dropships, I loved how there were little sections split off from the main are by little canyons! They were like little outdoor rooms! And how convenient that the ships crashed each in a different area!
3) I don't know anything about the AI on legendary, so I can't comment there.
4) A two weapon limit. Whoop-dee-doo. I'd pay an extra 50 dollars for a game with that! Less guns! Amazing! I love not having as many guns as possible!
5) The melee is way overpowered. How often can you pistol whip something and kill them in real life? And if those aliens really are that fragile, then why can't you just throw a rock or two at them and kill them?
6) A decent story by FPS standards is not good. Feces that aren't too disgusting compared to other feces are still disgusting, right?"
Honestly, I don't think I'll bother anymore.
Maybe I should "leave" the FS Scene as I've not been intersted for years now.
"I can hardly be arsed but here goes: It wasn't the first to intoduce certain features but it did have alot ie; seamless on-foot to vehicles (ground and air bourne), seamless indoor-outdoor, 2 weapon limit etc. These had been done before, ofcourse, but there weren't many games that had them all and used them as well.
There was pretty damn good AI that could genuinly surprise, though it took legendary difficulty to really show this. Well balanced weapons with each retaining tactical value all the way through the game (unlike some which just make later weapons more powerful) though the pistol is probably an exception with it being too powerful.
The storyline (I reckon) is decent by FPS standards and Halo by far and away did Sci-Fi matinee better than any. Fact.
Sure the locations where repeated but honestly I didn't mind that.
And that's without mentioning multiplayer."
And the sizziler's balanced, razor sharp reposte:
"1) Vehicles don't make a game. And Airbourne? You mean the Banshee? The Banshee is not an airplane. It is an over-glorified glider. IIRC, its only armament is like a machine gun, or whatever the alien equivalent was. Can't do CAS decently, can't do air superiority, can't do bomber escort. The only thing its even remotely suitable for is short range patrol. And it can even be hijacked in mid-flight from the ground for christ's sake. There are no airborne vehicles in Halo. When you can go up to 30,000 feet, fly for 100 miles without turning, and drop 1000 lb bombs, maybe I'll reconsider.
2) Seamless indoor to outdoor? What indoor? You mean pointless hallways to outdoor, right? Not once in Halo have I ever seen any indoor area with any tactical/practical significance whatsoever. It's all hallway. And even in the rooms that weren't hallway, what was there? Random symmetrical architecture and a button to get you to the next part was all. For goodness sake, Half-life 1 had more level detail than Halo. And outdoor? You mean a tiny little canyon that prevents you from going in more than two directions, right? And in the second level where you had to find all of the marines from their crashed dropships, I loved how there were little sections split off from the main are by little canyons! They were like little outdoor rooms! And how convenient that the ships crashed each in a different area!
3) I don't know anything about the AI on legendary, so I can't comment there.
4) A two weapon limit. Whoop-dee-doo. I'd pay an extra 50 dollars for a game with that! Less guns! Amazing! I love not having as many guns as possible!
5) The melee is way overpowered. How often can you pistol whip something and kill them in real life? And if those aliens really are that fragile, then why can't you just throw a rock or two at them and kill them?
6) A decent story by FPS standards is not good. Feces that aren't too disgusting compared to other feces are still disgusting, right?"
Honestly, I don't think I'll bother anymore.
Maybe I should "leave" the FS Scene as I've not been intersted for years now.