Another HLP winge

1
Me, on Halo trying to engage in a debate with an idiot:

"I can hardly be arsed but here goes: It wasn't the first to intoduce certain features but it did have alot ie; seamless on-foot to vehicles (ground and air bourne), seamless indoor-outdoor, 2 weapon limit etc. These had been done before, ofcourse, but there weren't many games that had them all and used them as well.

There was pretty damn good AI that could genuinly surprise, though it took legendary difficulty to really show this. Well balanced weapons with each retaining tactical value all the way through the game (unlike some which just make later weapons more powerful) though the pistol is probably an exception with it being too powerful.

The storyline (I reckon) is decent by FPS standards and Halo by far and away did Sci-Fi matinee better than any. Fact.
Sure the locations where repeated but honestly I didn't mind that.

And that's without mentioning multiplayer."


And the sizziler's balanced, razor sharp reposte:

"1) Vehicles don't make a game. And Airbourne? You mean the Banshee? The Banshee is not an airplane. It is an over-glorified glider. IIRC, its only armament is like a machine gun, or whatever the alien equivalent was. Can't do CAS decently, can't do air superiority, can't do bomber escort. The only thing its even remotely suitable for is short range patrol. And it can even be hijacked in mid-flight from the ground for christ's sake. There are no airborne vehicles in Halo. When you can go up to 30,000 feet, fly for 100 miles without turning, and drop 1000 lb bombs, maybe I'll reconsider.

2) Seamless indoor to outdoor? What indoor? You mean pointless hallways to outdoor, right? Not once in Halo have I ever seen any indoor area with any tactical/practical significance whatsoever. It's all hallway. And even in the rooms that weren't hallway, what was there? Random symmetrical architecture and a button to get you to the next part was all. For goodness sake, Half-life 1 had more level detail than Halo. And outdoor? You mean a tiny little canyon that prevents you from going in more than two directions, right? And in the second level where you had to find all of the marines from their crashed dropships, I loved how there were little sections split off from the main are by little canyons! They were like little outdoor rooms! And how convenient that the ships crashed each in a different area!

3) I don't know anything about the AI on legendary, so I can't comment there.

4) A two weapon limit. Whoop-dee-doo. I'd pay an extra 50 dollars for a game with that! Less guns! Amazing! I love not having as many guns as possible!

5) The melee is way overpowered. How often can you pistol whip something and kill them in real life? And if those aliens really are that fragile, then why can't you just throw a rock or two at them and kill them?

6) A decent story by FPS standards is not good. Feces that aren't too disgusting compared to other feces are still disgusting, right?"

Honestly, I don't think I'll bother anymore.

Maybe I should "leave" the FS Scene as I've not been intersted for years now.

2
Do you really think that this particular disease only exists on HLP? Mention that game on any forum (including this one) and people will line up to tell you it wasn't that special.

It's like some people can't understand that other people might have different taste from them without it somehow being wrong.

I've split and locked the topic cause quite frankly it was little more than a hijack/troll anyway.

Anyway I might as well leave it here before some idiot spoils Halo 3 for me (I'm only interested in playing it on the PC so I've pretty much ignored the X-Box version).
Karajorma's Freespace FAQ

[Seeds Of Rebellion ] - [Mind Games]

3
There's 2 sides to every argument, and both of them are right, to a given value of 'banana'.
Check out my music on my YouTube channel :

https://www.youtube.com/user/PRDibble/videos

5
karajorma wrote: I've split and locked the topic cause quite frankly it was little more than a hijack/troll anyway.
I really wish you hadn't, honestly, because I could have used a decent debate on the subject. Perhaps I'm looking for it in all the wrong places, of course, given who the opponent would be...but...

EDIT: Choose to continue over PMs.
I was rather hoping for a decent debate on the subject, but...oh well. Anyways, though, before somebody else comes along, I thought I might do you a favor by pointing out the internal contradictions in your arguments, among other things.

1.) The Banshee as an airborne vehicle. As any idiot who's played Battlefield Vietnam can tell you, it's impossible to put a jet aircraft or better in an FPS that's player controllable and make it any good. Map size prohibits it. But more to the point, it flies, and you admitted it to be at least a glider, which is an airborne vehicle. The Banshee is more analogous to a light attack helicopter than a jet, sure, I'll concede that. But it flies, and no amount of BSing can take that away.

2.) I always find complaints on level design in Halo amusing, personally. No, they're not terribly creative, I suppose, but they're quite functional. Perfection as the saying goes comes not when there is nothing left to add, but nothing left you can afford to take away. And if you examine real constructed environments you start to see the method to the supposed madness pretty quick. You don't build something with fifty different rooms, you build it with fifty identical ones, and lest we forget, the Halos themselves are artificial structures. That canyon you're complaining about pretty much is a room connected to other rooms, literally, if you were paying attention to the story at all. (It also makes excellent sense in a defensive standpoint of defending the ring's firing and communication mechanisms to design it that way.)

Also, one of my major complaints in Halo 2 was the changed level design. Halo 1 captured the epic feel (and arguably the raw power that a MJOLNIR-armored SPARTAN-II represents) much better because of its less-cluttered levels that gave you tactical options. You could back off, flank to one side, go straight up the middle. The first is crucially important too. You could never have faced the numbers of enemies you do in Halo 1 at a single time in Halo 2, because the level design clutter made it too difficult to evade them and gain some breathing room, or even to simply dodge. The Library on Halo 1 gave you the option of always being able to take one step backward...which was crucially important to it. The Library on Halo 2, or rather "The Wall" was vastly more frustrating, because there was no retreat, no chance to stop for a moment and catch your breath/reload. Even the vehicular combat in Halo 2 was cramped, which was a dumbass idea if there ever was one.

But the extra clutter should have made it a better game by your logic. Right.

4.) Your complaint about fewer weapons contradicts your complaint about realism later on. Besides, where the hell are you going to carry them all, huh? Two was perhaps slightly too few, he should have had a sidearm available always as well, but considering the power of the 12.7mm pistol, the decision not to do that was a wise one.

5.) Noted above. However in another and very important point, the Master Chief is a genetically engineered partial cyborg supersoldier in powered armor that it would kill a normal human to attempt to use. There's a reason not everybody's wearing MJOLNIR armor, and it's damn good one. Fall of Reach describes what happens to a normal human who tries to put MJOLNIR armor on: the armor is too strong and too responsive for them, so that light movements become extaggerated. The marine who was unfortunate enough to test it had his arm broken by it from simply trying to swing his arm, which caused him to try and grab his arm with his other arm, and the motions cascaded until the armor killed him about a minute later by chest trauma after breaking pretty much every bone in his body.

So you don't see the Marines pistol-whipping anybody, and that makes perfect sense! But as for the MC doing it and killing them, any complaint about that is extremely goddamn silly. A MJOLNIR suit weighs nearly a ton and can flip a tank with its bare hands. Don't tell me you can't snap a neck or smash a skull with that kind of raw strength. The wonder isn't that the MC can kill people in melee so easily, but why he can't do it more easily. Getting hit by the Master Chief like he means it damn well ought to send you flying.
IAR
A Numbered Existence
In The Service
Monsters
SAMAS

8
Even that is tosh. Pistol whipping is only good on unsuspecting enemies on legendary.

I never found thelevels to be repetitive myself as the situation was different and you were fighting diffeent bad guys.

i think people forget Halo is nigh on 10 years old. Simple things like dead vehicles actually exploding, rather than a crappy bitmap, where a big deal for a console game back then.

I don't mind people having a different opinion but when they counter a point with, what can only be described as drivel, that does my head in.
Last edited by CIH on Tue Mar 25, 2008 11:29 pm, edited 1 time in total.

13
karajorma wrote:
aldo wrote:Pointing out a bad argument is not the same as arguing, y'know.
Actually given that you made the assertion that the levels were monotonous you are arguing. You're stating an opinion on the quality of the levels not a fact.
You'll find the (either) definition of monotony* fits those levels very well.


1/ the quality of wearisome constancy, routine, and lack of variety
2/ constancy of tone or pitch or inflection

15
I never found them monotonous. The only real thing that irked me was the Control Room took too long and the mid-level save function seemed rather random...
Post Reply

Return to “General Discussion”