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mah models
Posted: Mon Aug 20, 2007 4:36 am
by akenbosch
(strike carrier, mapping stages)
(modified AF Kato, never went anywhere. my first model)
(collosus-hecate thing. mapping stages. second model)
original thread:
http://www.hard-light.net/forums/index. ... ic=48772.0
all are part of my SOC Fleet-to-be. any one like them?
Posted: Mon Aug 20, 2007 12:06 pm
by Starwolf1991
Excellent designs...what programs u using? I outta try em
Posted: Mon Aug 20, 2007 12:43 pm
by Black Wolf
They're too low poly IMO. Would be fine, if they didn't look so painfully low poly. Your carrier looks like it ought to be fighter sized also - either convert it into a fighter, or use more polies to put in details in order to imply scale.
Posted: Mon Aug 20, 2007 2:10 pm
by Vasudan Admiral
^Pretty much what BW said, and don't use the "they're meant to work with retail FS2" cop-out, because that argument makes a cive look watertight, and if you do - I'm going to blow it apart.
The shapes are mostly there, but the detail isn't.
Also, why are you using both Blender and 3DS Max? Either package is more than capable of doing anything and everything you need in order to build a ship ready for conversion, so using both is not just redundant, but probably slowing your modeling progression down considerably.
Pick one and stick with it.

Posted: Mon Aug 20, 2007 6:25 pm
by Snail
He used that excuse on HLP. Got a BVas?
Posted: Mon Aug 20, 2007 7:22 pm
by aldo
Shapes are fine, need a lot more details (even for FS retail) added as been said. Also, dump blender and stick with max (or vice versa if you're particularly masochistic) - there's no sense in using both, pick one and specialise. It's a long road, to be fair, so you'll get a lot of initial criticism. Trick is to be more critical of yourself than anyone else can be of you - it's what works for me

.
Posted: Tue Aug 21, 2007 10:26 am
by Starwolf1991
can u link me somewhere to get one of these programs? I might like to try em
Posted: Tue Aug 21, 2007 11:42 am
by Vasudan Admiral
Blender download page:
http://www.blender.org/download/get-blender/
Main video tutorial page:
http://www.blender.org/tutorials-help/v ... g-started/
Two more tutorial pages:
http://www.blender.org/tutorials-help/tutorials/
http://www.blendernation.com/category/tutorials/
There's a lot of stuff there. I'd highly recomend the video tutorials - I'd been using Blender for years when I watched them and I still learned new tricks.
As for max, well can't help much there. I used it for a while, but found I vastly prefered blender's mesh building style. I'm not really one for growing complex shapes out of primitives and I also despise using booleans.

Posted: Tue Aug 21, 2007 2:10 pm
by Starwolf1991
lol followed the tutorials but still can't operate it
meh prefer to mess around with the textures
Posted: Tue Aug 21, 2007 9:19 pm
by CIH
Vasudan Admiral wrote:
As for max, well can't help much there. I used it for a while, but found I vastly prefered blender's mesh building style. I'm not really one for growing complex shapes out of primitives and I also despise using booleans.

Never felt the need to use booleans in Max, save for the very odd occasion. Great for 2d (such as splines) though.
Posted: Wed Aug 22, 2007 7:06 pm
by akenbosch
im noy jumping programs anymore, just using blender for some (as i dont know hwo to subdivide in MAX without making it an ugly smooth-jagged thing) and the others in MAX (the UV mapper is easier to use)
as for the detail...i dont see any way too add it.
Posted: Wed Aug 22, 2007 8:44 pm
by ghhyrd
akenbosch wrote:im noy jumping programs anymore, just using blender for some (as i dont know hwo to subdivide in MAX without making it an ugly smooth-jagged thing) and the others in MAX (the UV mapper is easier to use)
as for the detail...i dont see any way too add it.
Fool! You have a strike carrier and a destroyer there! add intricacies! all kinds of things! Hangars! Spires! Contours! External equipment! I have seen fighters with mor detail than all of those put together! Look at VAs' Mobile Pirate Base, what you are saying is that there is no detail difference between what you have done and that!
Posted: Wed Aug 22, 2007 8:58 pm
by Topgun
wow
you really like detail.
Posted: Wed Aug 22, 2007 9:04 pm
by ghhyrd
Topgun wrote:wow
you really like detail.
Who doesn't? If there is one feature that all large craft MUST have in my opinion, it is a well modelled hangar.