


original thread: http://www.hard-light.net/forums/index. ... ic=48772.0
all are part of my SOC Fleet-to-be. any one like them?
Never felt the need to use booleans in Max, save for the very odd occasion. Great for 2d (such as splines) though.Vasudan Admiral wrote:
As for max, well can't help much there. I used it for a while, but found I vastly prefered blender's mesh building style. I'm not really one for growing complex shapes out of primitives and I also despise using booleans.
Fool! You have a strike carrier and a destroyer there! add intricacies! all kinds of things! Hangars! Spires! Contours! External equipment! I have seen fighters with mor detail than all of those put together! Look at VAs' Mobile Pirate Base, what you are saying is that there is no detail difference between what you have done and that!akenbosch wrote:im noy jumping programs anymore, just using blender for some (as i dont know hwo to subdivide in MAX without making it an ugly smooth-jagged thing) and the others in MAX (the UV mapper is easier to use)
as for the detail...i dont see any way too add it.