3
I think it's more for plot-based elements than for anything else; I know I've jumped out while it was destroyed without any problems. It would be interesting, though, as a FREDder, to create a mission failure if the player jumps without having their nav system repaired; after all, by doing that, you'd most likely wind up in the middle of nowhere. :P
A.K.A. Mongoose, for you HLP denizens

6
Play multi on insane, and you'll start losing subsystems quick.

Sensors is always forst to go, followed by weapons.

I swear I think the AI aims the AAAF at them.
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