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Microwave Ammo

Posted: Sat Nov 13, 2004 1:49 am
by Jon the Great
How do you specify that a powerup should give ammo to a weapon that doesn't use an ammo powerup already?

Example.
Take the microwave. Make it a matter weapon.
Take an object. Give it a powerup entry.
How do you specify that the powerup is ammo for the microwave?

My first guess was to change the spew powerup entry in the ship gam but that didn't work.

Posted: Sat Nov 13, 2004 11:09 am
by Hunter
The powerup is linked to that weapon in the DLL module associated with it. The Generic DLL contains all of that.

Posted: Sat Nov 13, 2004 8:56 pm
by Stryker
English might help for those of us that don't speak DLLese. ;)

Posted: Sun Nov 14, 2004 12:45 am
by Hunter
I told him how on IRC. :P

Posted: Sun Nov 14, 2004 5:24 am
by Jon the Great
Yes he did. :) Thanks again! :D

I haven't had a chance to try it yet but what I need to do is basically open the generic.dll in Microsoft Visual Basic and use some 1337 programming skillz to make a few changes and then recompile it and I assume include it in the mn3. :)

Posted: Thu Dec 16, 2004 4:02 pm
by Neo
LOL

VB?!

Posted: Mon Apr 04, 2005 4:31 am
by BlackHole
HUH? you mean C++ right? cuz i program in VB6 and its not made to edit DLLs.

Posted: Mon Apr 04, 2005 11:03 am
by Hunter
Well, you have to "uncompile" a DLL first...

Posted: Mon Apr 04, 2005 11:40 pm
by Guest
uncompile? that'd be about as hard as uncompiling an exe, if even possible...

Posted: Tue Apr 05, 2005 12:22 am
by Hunter
I guess my English terminology is incorrect here ;)

Sorry, I meant to say you have to download the source files first - Which is used in the creation of the said DLL. Oh, and... REGISTER WILL YOU? :P

Posted: Wed Apr 06, 2005 2:11 am
by Guest
i get it now, and i JUST GO THE REGISTER TO WORK! YAAAAAAAAAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! now all you have to do is VALIDATE MY ACCOUNT HUNTER! :wink:

Posted: Wed Apr 06, 2005 6:27 am
by Black hole
hmmm it sure doesnt help that your like 11 hours ahead of me :P