How do you specify that a powerup should give ammo to a weapon that doesn't use an ammo powerup already?
Example.
Take the microwave. Make it a matter weapon.
Take an object. Give it a powerup entry.
How do you specify that the powerup is ammo for the microwave?
My first guess was to change the spew powerup entry in the ship gam but that didn't work.
5
Yes he did.
Thanks again! 
I haven't had a chance to try it yet but what I need to do is basically open the generic.dll in Microsoft Visual Basic and use some 1337 programming skillz to make a few changes and then recompile it and I assume include it in the mn3.


I haven't had a chance to try it yet but what I need to do is basically open the generic.dll in Microsoft Visual Basic and use some 1337 programming skillz to make a few changes and then recompile it and I assume include it in the mn3.

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