Perimeter......

1
DO NOT buy this game.

It is the worst RTS I have ever played, and believe me, I've played some poor ones.

The game is so graphically intensive that the action chugs, and that is despite the fact that the units are so small they are barely more than dots until you get onto later unit, and also the fact that the game contains no explosions. Dead things just vanish.

The game is supposed to be innovative by allowing your units to morph into other units, but considering the interface is a nightmare, you can't see what anything is doing, and no matter what you make it is driven by a moron, it's a pretty poor selling point.

Let me give you an example. There is a mission which involves protecting certain buildings, so you send your troops rushing over to grab and hold.
Alas, one of the buildings is in the middle of a tiny lake with a little land bridge going across from the East. Your units, however, travel happily to their doom from the South, piling one after the other into the water, rather than take a 2 second detour to go round the side.

I Repeat, Do not buy this game :)

6
http://www.codemasters.com/perimeter/

That's the website. I think the problem is that the units take about 40 polys each and yet the landscape takes something like 20,000 polys.

A Bit more thought to gameplay and a little less to graphics (4 Gig install) and it would stand a chance
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7
That's the direction games are going now, primarily thanks to the Console Mentality, more flash, less bang.
My first Armageddon has died.

2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.

11
*fires up progressive-scandinavian-death-metal*

take that you genere whores :p

oh and the only RTS's i play are homeworld, starcraft, and C&C series
Safety not Guaranteed

13
I think that's the point, quality games:
sell more copies
create lasting customer relationships
create lasting franchises

The reason EA and other's are having problems with what should be givens is that they've tossed incomplete games with promise or just plain bad wannabes out with their Marquee titles(C&C: Generals anyone?) and then just let them run on name recognition alone.

Then there's the broken promises. Recent High-Profile releases have promised to be easy to mod, and then when the long-awaited day arrives, modding is like squeezeing blood from a stone because of proprietary formats and lackluster tools(HW2 anyone).

I would gladly wait an additional year for good modding tools and decent storytelling where applicable.

An example of good game making is UT2k4. It runs good on less than bleeding edge systems and comes(quite literally AIU) with everything you could possibly need to mod it.(6 disks or 2 DVDs)
My first Armageddon has died.

2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.

14
General's isn't that bad to mod, but its made for multiplayer instead of single. There's some cool mods out that adds specific generals (like Zero Hour does) and theres a bunch more units and abilities.
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