Taylor's latest build?

1
Does anyone have the link to Taylor's latest build, where he fixed the CTD errors? I just reformatted my PC, and I discovered that, out of all the SCP files, I managed to miss backing up the FS_Open.exe :P. I notice that Goober5000 just released several new builds, but they don't include Taylor's pilot file changes.
A.K.A. Mongoose, for you HLP denizens

8
The slight problem with it is that it doesn't always work properly.... yet.
Dance with me
Under the soft moon shining,
In the wide open fields
Far beyond the toil and trouble
Of my busy mind.

10
This newer build is definitely a lot better than the first one with the new pilot files. In that one, I couldn't get past "A Game of TAG," or "Enter the Dragon" from the Port, without a CTD error. I was experiencing one with this build in "The Field of Battle," but as taylor suggested, temporarily turning off the head ani worked fine :).
A.K.A. Mongoose, for you HLP denizens

11
I'm getting a problem right now in Taylor's Oct 9th build, of the Colossus NOT being destroyed by the Sath in "Their Finest Hour". It gives its first volley with the 3 BFReds its got, but thats it. After that it just sits there. Now, its rear ventral cannon will fire at any cap-ships that get in close, but thats it. I may have to make some ammedments to that mission in FRED to fix this glitch.

Later!
The Trivial Psychic Strikes Again!

13
The Trivial Psychic wrote:I'm getting a problem right now in Taylor's Oct 9th build, of the Colossus NOT being destroyed by the Sath in "Their Finest Hour". It gives its first volley with the 3 BFReds its got, but thats it. After that it just sits there. Now, its rear ventral cannon will fire at any cap-ships that get in close, but thats it. I may have to make some ammedments to that mission in FRED to fix this glitch.

Later!
But I very much doubt that that is related to the pilot code...
TI - Coming in 2011 - Promise!
:flag9:
"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T

14
Night Hammer wrote:Ive never fully understood what the Pilot change thing does and Ive always been too embarresed to ask. What is it?
Pilot file history:

The original purpose of the pilot file update is so that you wouldn't break you pilot file when the ships or weapons tbls were changed. From that it changed to better handling of stats changes and better upgrade paths from original FS2 pilots. By this point I had already destroyed several of my own pilot files.

Next came the request to move everything into campaign specific files. This made perfect sense to me because I hate recreating all of my control configs for each mod that I play. Now everything that is specific to a campaign or set of tables is moved into the campaign savefile and out of the pilot file. The pilot file still contains all generic information like control configuration, pic, squad stuff, and so on. The campaign savefile now contains all stats info, techroom data, available cutscenes, current mainhall, ship info and weapon info. By this point I've been working on the pilot file changes for about 6 weeks and testing them relentlessly. A private build is released and then a series of public builds.

Quite a few changes were needed to get the game to properly handle this change and to be able to properly upgrade the campaign savefiles between the various versions. Because of these changes it became possible to play multiple campaigns/mods simultaneously with the same pilot and switch between campaigns without losing your place. And that's pretty much where we are now.
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