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Editing 101

Posted: Sat Aug 21, 2004 8:50 pm
by d3jake
I finally got scripting to work. 8)
BUt... Does anybody know anything on paths?
How do you get custom ships able to be selected?
I have a switch, that when hit does it's animation and shuts off a forcifield, but when shot/hit again it turns onn the force field. What am I doing wrong?

Posted: Mon Nov 29, 2004 3:02 pm
by d3jake
Okay, somebody drop me a hint, why has nobody replied to this thread? I'd really like to know if anybody knows anything about paths.

Posted: Mon Nov 29, 2004 7:40 pm
by Stryker
I've never really worked much with paths, but I know that in D3edit (not DALLAS) there's a path toolbar. Use it to place path nodes and name them, then I think you can set up paths in DALLAS.

Posted: Tue Nov 30, 2004 3:33 am
by Grimloq
i dont know what paths do... so this post is space filler really >.<

except to say that not many people know how to use paths i think...

Posted: Tue Nov 30, 2004 7:44 am
by Jon the Great
There are many great tutorials here: http://www.planetdescent.com/kyouryuu/tutorials.html
At least one on path placement and a couple on scripting....

As for the forcefeild coming back on, the forcefeild action you used probably was 'toggle' wich means the first time it does on/off then the second time it does the opposite of what the first thing was so off/on. That's my guess anyway.

Posted: Tue Nov 30, 2004 4:50 pm
by d3jake
I don't suppose that not many people know...

As for the link to the tut, it is blocked by the school so I can't get to it. I'd be nice if one of y'all could, save, then send the page to me. Thanks if you do. (My adress is listed in my profile.)

Posted: Wed Dec 01, 2004 2:22 am
by Jon the Great
You have a new Private Message. :)

Er several actually, :oops: :P

Posted: Tue Dec 07, 2004 7:24 pm
by d3jake
Yes I saw the PM's, thanks, they've helped alot. I was able to sneak in the net at my house, and I was about to download Reactor Gamma but it was 10 MB. And even with my dad's DAP it would've taken...a lot of time.

Posted: Thu Dec 16, 2004 1:43 am
by Robo
Shame I missed this topic, I know about all of the stuff mentioned, except for the custom ships...

Posted: Mon Jan 17, 2005 12:08 pm
by Guest
In D3Edit, the "paths toolbar" only has "operate on game paths" and the separate BNode option. When I try to insert a 'game path' node in the same way as a vertex, it says "no current path" and does nothing else. How do you really insert nodes?

Posted: Tue Jan 18, 2005 4:32 pm
by d3jake
This I can anwser:

What you gotta do is
1. be in the Current Room View
2. Open 'Path Toolbar' and select 'Game Paths'
3. When you go to make a path you must press SHIFT + Insert and type the name for the path then from then on you'll add to the currently selectd path. And you can manipulate the nodes like objects.

Posted: Tue Jan 18, 2005 6:59 pm
by Robo
Yes, I answered that on the DBB :P

Posted: Sat Apr 30, 2005 8:10 pm
by BlackHole
well, since this is an editing thread.... SOMEONE HELP ME GET THE STUPID SCRIPT COMPILER TO WORK!!!!! *sob sob* i have virtualgcc.exe all set up, i installed egcs-1.1.2, BUT IT STILL HAS ISSUES WITH THE PATH THINGY!!!!!!!!! i dont know HOW many times and HOW many variations i have tried. i mean i edited the .bat file, i went into the command prompt, but that thing S me!!!!!!1 can anyone help? PLEASE?!!!!!

Posted: Mon May 02, 2005 1:21 am
by Robo
Okay, for a start, what operating system are you running? Win98? WinXP? Sounds like its 98 from what you're saying.

I'll help you through it...

Posted: Mon May 02, 2005 6:14 am
by BlackHole
lol, no WAY am i running win 98, i'm running XP with SP2...