Editing 101

1
I finally got scripting to work. 8)
BUt... Does anybody know anything on paths?
How do you get custom ships able to be selected?
I have a switch, that when hit does it's animation and shuts off a forcifield, but when shot/hit again it turns onn the force field. What am I doing wrong?
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright

2
Okay, somebody drop me a hint, why has nobody replied to this thread? I'd really like to know if anybody knows anything about paths.
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright

3
I've never really worked much with paths, but I know that in D3edit (not DALLAS) there's a path toolbar. Use it to place path nodes and name them, then I think you can set up paths in DALLAS.
D3 3D Developer

6
I don't suppose that not many people know...

As for the link to the tut, it is blocked by the school so I can't get to it. I'd be nice if one of y'all could, save, then send the page to me. Thanks if you do. (My adress is listed in my profile.)
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright

8
Yes I saw the PM's, thanks, they've helped alot. I was able to sneak in the net at my house, and I was about to download Reactor Gamma but it was 10 MB. And even with my dad's DAP it would've taken...a lot of time.
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright

9
Shame I missed this topic, I know about all of the stuff mentioned, except for the custom ships...
Ninety-nine percent of women kiss with their eyes closed; which is why it's so difficult to identify a rapist.

10
In D3Edit, the "paths toolbar" only has "operate on game paths" and the separate BNode option. When I try to insert a 'game path' node in the same way as a vertex, it says "no current path" and does nothing else. How do you really insert nodes?

11
This I can anwser:

What you gotta do is
1. be in the Current Room View
2. Open 'Path Toolbar' and select 'Game Paths'
3. When you go to make a path you must press SHIFT + Insert and type the name for the path then from then on you'll add to the currently selectd path. And you can manipulate the nodes like objects.
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright

13
well, since this is an editing thread.... SOMEONE HELP ME GET THE STUPID SCRIPT COMPILER TO WORK!!!!! *sob sob* i have virtualgcc.exe all set up, i installed egcs-1.1.2, BUT IT STILL HAS ISSUES WITH THE PATH THINGY!!!!!!!!! i dont know HOW many times and HOW many variations i have tried. i mean i edited the .bat file, i went into the command prompt, but that thing S me!!!!!!1 can anyone help? PLEASE?!!!!!
Erik McClure

14
Okay, for a start, what operating system are you running? Win98? WinXP? Sounds like its 98 from what you're saying.

I'll help you through it...
Ninety-nine percent of women kiss with their eyes closed; which is why it's so difficult to identify a rapist.
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