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Posted: Mon Nov 29, 2004 1:15 am
by Hunter
Don't aim for that many missions. Hell, don't aim for a specific number. Tell your story, cram as much gameplay and story into every one - You'll end up with far fewer missions, but generally much more "fruit filled" ones. It also helps to use a notepad and write down (yes, pen and paper) your story. This also helps you maintain a sense of internal continuity. It's also good to actually preplan every mission by writing a script, a kind of "general rundown" of what you have to do. Once you get to a certain script, you know where your going - Then you can explore it in more detail. Don't fragment your mission building, but try to have a balance of arc/standalone missions. The arc missions would be part of the major story, the standalones would be fillers with small arc elements.
Posted: Mon Nov 29, 2004 1:50 am
by aldo
Isn't Quarentine already the name of an FS1 campaign?
I have to admit, I get worried when I hear of campaigns with 'many new mods'; screams of feature creep, something I have a
lot of experience of

Posted: Mon Nov 29, 2004 5:04 am
by WeatherOp
Yeah, 99 = too much. Maybe around 30 or so, not too many missions, but enough to put alot of storyline into.

Posted: Mon Nov 29, 2004 6:40 am
by Taristin
30 is alot of missions. If you've never made a campaign before, aim for 10-15 missions at most... Or else you will be overwhelmed, and more than likely get sick of it midstream...
Posted: Mon Nov 29, 2004 7:22 am
by Grimloq
i meant like if each mission was a single event, it would be over 100. besides, over 60 missions for a single campaign for FS2 is way too many IMO. the FS2 one wont be that long, beleive me.
@ hunter: i know

even though i hate writing scripts...
@ aldo: many new MODs = a couple ones for GTVA/shivans, etc, and a handful for the terrans when we reach earth again, and a few for... ... ...
ahh... almost divulged a secret
@ everyone who helped to point out that long campaigns = bad: yeah, its not going to be that long (see above) but i mean this is getting to be a massive story. i cant do the whole thing, as its starting to include like 2 new races, thousands of new ships (yes, THOUSANDS!!! MWAHA!

) and an entire new universe... i dont know WHAT ill do with this huge idea. sadly, it will probably just fade away into oblivion, like so many other things...
Posted: Tue Nov 30, 2004 2:47 pm
by WeatherOp
NOOOO, thousands of new ships? Grim think of the poor people with dial up for once.

Posted: Tue Nov 30, 2004 2:50 pm
by Moonsword
Think of everybody's hard drives, for once. Or yours. Or your brain, trying to keep that much stuff straight.
Posted: Wed Dec 01, 2004 6:24 am
by Grimloq
you didnt even read the entire sentence, did you? here:
Grimloq wrote:i cant do the whole thing, as its starting to include like 2 new races, thousands of new ships

dont worry, its toned down. lots.[/quote]
Posted: Wed Dec 01, 2004 6:34 am
by freespace2pilot
let me get this straight; your SELF-coding, 120 missions? tell me im wrong, other wise ull have to pass the job onto ur kids on ur deathbed

Posted: Wed Dec 01, 2004 6:37 am
by Grimloq
oh my GAWD!!! *scratches at eyes in frusteration*
jsut read the flippin' post!! read the WORDS! i said IF, IFFF!! i did the whole storyline, it would be 120 missions! it reality it will likely span 30!

READ!!!
Posted: Thu Dec 02, 2004 12:24 pm
by Moonsword
Grim, a lot of us are ignoring that part deliberately, methinks.
Posted: Fri Dec 03, 2004 12:39 am
by Grimloq
why?
...
so you guys can annoy me continuously for fun?

Posted: Fri Dec 03, 2004 12:52 am
by Moonsword
That part we leave to you to figure out.
Posted: Fri Dec 03, 2004 12:54 am
by Flipside
Is this thread still serving a purpose?
Posted: Fri Dec 03, 2004 12:55 am
by Moonsword
No, not really. Unless Grim has something else to announce.