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Posted: Mon Oct 18, 2004 2:59 am
by The Trivial Psychic
Vasudan Admiral wrote:$Section: ;; one section of the beam (you can have up to 5)
+Width: 40 ;; width of the section
+Texture: beam-red ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
Useful commentary on the Zadd eh?
Posted: Mon Oct 18, 2004 6:41 am
by Goober5000
Moonsword wrote:Goober, I don't mess with that table under ordinary circumstances... I don't want to mess with that table under ordinary circumstances.
It's not nearly as fragile as they make it sound. If you're worried, then just put a sound into one of the unused slots. You can go up to 199 in retail FS2.
Posted: Mon Oct 18, 2004 9:36 am
by Vasudan Admiral
Useful commentary on the Zadd eh?
Heh, they musta been bored.

In the FS code it says:
Code: Select all
float z_add; // is this necessary?
Which isn't a great help either.

Posted: Mon Oct 18, 2004 2:44 pm
by Moonsword
Goober, let me put it this way, table formatting and I don't really get along.
Posted: Mon Oct 18, 2004 7:28 pm
by Goober5000
Suit yourself. Though I think it's one of the easiest things to mod (for anyone, not just personally).
Posted: Mon Oct 18, 2004 7:29 pm
by Moonsword
Probably. I don't have that much experience with it. My usual attempts to do anything with some tables end in repeated errors, even though the format *looks* right.