
http://www.sectorgame.com/upload/EVE/
Hey! I said "nice shots"!Hunter wrote:At a slugging 15fps, yeah. So far EVE has run nearly 200fps with only slow ups loading models per system. Show me the FS2 engine running very high resolution with interactive nebulas, dust clouds and "bobbing" asteroid gravity affects all within the same star system, including the ability to travel between each planet, space station and rebel hideout without extra loading.. ! Granted, you can get all this done with SCP - But that's still not the point of this thread, which not only showcases EVE graphical greatness, but also to express how good the game is, not so much in words but in pictures.
that sounded like a sales pitchHunter wrote:At a slugging 15fps, yeah. So far EVE has run nearly 200fps with only slow ups loading models per system. Show me the FS2 engine running very high resolution with interactive nebulas, dust clouds and "bobbing" asteroid gravity affects all within the same star system, including the ability to travel between each planet, space station and rebel hideout without extra loading.. ! Granted, you can get all this done with SCP - But that's still not the point of this thread, which not only showcases EVE graphical greatness, but also to express how good the game is, not so much in words but in pictures.
Anyway, here's a few more. There is something here that would interest Flipside, cough
http://www.sectorgame.com/upload/EVE/Carved
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