Vasudan Admiral wrote:Wow crikey - that's very impressive, and obviously very BSGesque. Was that what it was destined for?
Nothing in particular, really. I think I started it purely because I got
Razor on DVD and liked one of the rear shots of Pegasus turning. I've been wanting to do a BSG homage for a while now - the difference between a homage and a ripoff is, hopefully, only taking the sensible and iconic design ideas like defensive ribbing, minimal windows, etc...
Arguably it turned into just dropping the side landing bays, and I'm not sure that having those wouldn't have balanced the model out more.
Vasudan Admiral wrote:
I love the rear shot BTW. The engines look spectacular. The whole ship just
looks like a warship built for combat, which is great.

Ah, that's the problem right there - the engines. I took ages to sketch and model those, the problem is that I had to do so first. So the rear section is built more or less purely to hold those engines, and is rather curvey as a result. Then the front section is less vertically symmetrical, and a lot more boxey and hard-edged, so it looks like two pieces of a different ship glued together.
Also, my missus kept remarking it looked like a cock.
About the hydraulics, a more efficient system there would probably be a pully arrangment of some kind (hydraulics that big are just not practical, and for something that would require very long ones like a lift, any kind of lateral motion would be a disaster), and even then I doubt it would actually have to be all that strong. In space all you'd need to do is not waste time generating artificial gravity the lift would be otherwise be fighting against, and then the lift would only need to overcome inertia.

Yeah... the whole anti-gravity thing was somewhat of an issue in that I could really just have a hovering platform, but that would look too science-fictioney. The nice thing about hydraulic cylinders, though, is that they're piss-easy to draw textures for
If I'd thought ahead and left more room under the deck, and at the sides, I could have sidestepped the whole issue.
Anyway it seems a huge shame that it won't be completed - but with the amount of work I know is involved, I can totally understand why that's the case.
Well, it's really down to the aforementioned design issues....
That said, have you considered releasing it to the Diaspora dev team/fans to see if any of them would like to finish it? BTRL and Diaspora have definitely attracted some excellent model/texturers to the FS community in the past.

I don't think it's quite BSG-ey enough in some respects. Plus I think the effort getting this up to scratch would be better spent in making something new from start; there's a lot of stuff needs improved IMO, particularly the hull-plating (I deliberately made it non-uniform in depth and size, but I'm not happy with that any more).
And I do wonder what other unseen beauties you have lying around?

Absolutely zip...
