Missing Files

1
It has come to my attention that a lot of recent models created by many veteran posters at Sectorgame have made their way into public domain over the past few months (stuff from Aldo, Taristin, VA, etc) either through releases like the Lost Souls dump or releasing them yourselves. So with your guys permission I will add some of those to F2S, as we are in need of an update. :)

2
I think the only things of mine that are public and aren't in the Media VPs are the uglies. Feel free to add those if you like. :) (though I think they were in already?)

(And a few unbelievably beyond all reason super crappy eyeball burning soul killing old turdship models that shall induce a rigor-mortis-like state in me if I see them ever ever ever again)
Twisted Infinities

3
Vasudan Admiral wrote:(And a few unbelievably beyond all reason super crappy eyeball burning soul killing old turdship models that shall induce a rigor-mortis-like state in me if I see them ever ever ever again)
Coming from you, that must mean they're at least decent.

9
Well there are flying bricks in terms of lack of greeble detail, like this:
Image
In these cases, the hideousness is usually due to being new to the whole concept of designing ships and/or 3d modelling.
These are the newbies of the ship design world - they should be encouraged and given advice on how to improve.

Then there are flying bricks like this:
http://www.maj.com/gallery/Corhellion/R ... 2_0000.jpg
(NGTM1R you might remember this from HLP)
Though this particular example is not well greebled, there are others like it that are. Here the ship is intended to be that simple for stupid reasons, such as: 'good gun coverage', 'solid', 'simple to manufacture', 'all subsystems are on the inside under the armour', 'no places fighters can hide', 'no vulnrable non-armour sections' and similar crappy excuses.

These are the 'n00bs' of the ship design world, where the authors will usually ignore or lash out at any form of objection or criticism, ignorant of the distance by which they are missing the point. The overall aim of any ship design is eyecandy to create a 'feel' or 'personality' for a ship, and this takes preceedence over functionality almost every time.

Occasionally there are interesting enough backstories to ships that the personality requires simplicity, like with the borg or the whale probe from star trek, and to be honest the only thing in these cases that makes it kinda ok is the mystery surrounding them in conjunction with their huge scale.
Last edited by Vasudan Admiral on Wed Nov 26, 2008 3:09 am, edited 1 time in total.
Twisted Infinities

11
This was the first spaceship model I built. Before that, naturally, I'd been building levels - which is a bit different as it's just rooms, hallways, tunnels and the like.
Image

14
Nice, I have to remind myself sometimes that what might be right in the real world might not be the best in a game... but here's my first attempt at modeling a ship (Descent 3):
Image
See some more pics here.

My son had made a ship from legos, so I made this from it. Some people have said it looks like an "A" wing.
PREPARE FOR DESCENT | PLANET DESCENT

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Hunter wrote:Yeah but I think you'll find some shapes poorly stuck together is as bad as a brick. You stretched my screen. What resolution are you using? :P
Not my piccy, but yeah - same here. I'll shrink it to a URL.

And blah, how come you lot have so much better first models than me? :p
Twisted Infinities
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