
Also apologies to the forum layout in advance if the auto resize doesn't work.

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Here's what I've been working away on for the past weeks:




In-game it currently looks like this:




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On the development side of things:
A request was made a long time ago by SCP coders for modelers to build a cockpit model that could be used to properly create an internal cockpit view with. The idea of this one was initially to have it built into HTL models and displayed using "show ship" and an inverted detail box, but I realise that's not going to work very well in this case. The huge amount of work it would be to put it into each model and make sure everything is the right size and all would be insane.
So what I'm now thinking is that there be a "show internal cockpit model" setting in the in-game options. What this would do is render this POF with the POF eyepoint lined up with the players one unless the players ship had "show ship" turned on (in which case it wouldn't do anything). It would probably also need to force the FOV to a specific setting (I used default for my template) so that nothing gets misaligned.
Assuming that can be done, the only question remaining is of how to actually put the HUD down there like that. I kinda doubt scripting would be able to replicate all the HUDs current functions - especially things like radar, so it'd more likely have to be a different HUD layout correct? Or possibly an amalgamation of a new HUD and scripted stuff.
Anyone have any ideas or pointers here? I don't really have a clue where to start.

In any case, this separate HUD display would also need to be toggled by that "show internal cockpit model" option.