Eeek! Sorry about that (and my dissapearance

). I guess it won't really matter anymore because I'm going to have to redesign how it works. It doesn't go very far on terrain for some odd reason.
But anyway, I have a new question now.

Is it possible to saturate white out of a texture, like you can with black? I know it's done with hitmarks / debris smoke / etc., but that seems to be hardcoded in. Can it be done normally?