I've been developing a Halo mod for FS2 for the last few years, mostly as a hobby. Please check out my work over at halo.bungie.org and support Freespace 2 mods!
Links to hosted News about FS2H
http://halo.bungie.org/news.html?item=18167
http://halo.bungie.org/news.html?item=18213
http://halo.bungie.org/news.html?item=18276
2
Wow. This came out of nowhere. Lotta work has already been done modelwise, which is cool - VA will be stoked that there's someone else with a prdigious Blender output.
Pus the models look pretty good - not up to the detail level FSO can support, but decent, and not every ship needs to be a 100 000 poly behemoth to look good.
On the negatives, are those textures final? Looks like they could use quite a bit more detail texture wise, IMO, which'd probably help make the ships in general seem more realistic. I dunno though - having never played Halo, I'm not sure what the ships are supposed to look like...
Are the ships turretted, or have any weapons been made, even if only for the fighters? If so, it'd be cool to see some in-game style screenshots (i.e. with backgrounds and weapon effects and the like") to get an idea of what the game will look like finished.

On the negatives, are those textures final? Looks like they could use quite a bit more detail texture wise, IMO, which'd probably help make the ships in general seem more realistic. I dunno though - having never played Halo, I'm not sure what the ships are supposed to look like...
Are the ships turretted, or have any weapons been made, even if only for the fighters? If so, it'd be cool to see some in-game style screenshots (i.e. with backgrounds and weapon effects and the like") to get an idea of what the game will look like finished.
TI - Coming in 2011 - Promise!

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T
3
Textures are not final for most models. They are just fillers for the time being, until I can get around to finishing them. The models are low poly for the moment as well...just had to get something in the game so I could test balance issues and the like. Most of the models you see currently (for the capital ships) are going to end up being in the second LOD, with the final model I'll make later being at the top of the tree/LOD 0. They are mostly turreted already. I've minimized the turrets to more simple single "bumps" on the hulls until I finish the final models. I'd hate to have to micro-adjust move 20 turrets because I added armor plates!!! More screenshots, including in-game effects and the like, are coming out on my next weekly update post. BTW, thank you for the critique. I need it in order to build a better game, after all 

7
This is an idea that's been kicked around at HLP for some time...nice to see it actually went somewhere, though.
15
Blimey, that's going back a long ways....
Anyway, lets not pollute this guys' halo mod thread with spam.
(Wow! I made my first moderator-like speech!)
It needs more beams anyway though
Anyway, lets not pollute this guys' halo mod thread with spam.
(Wow! I made my first moderator-like speech!)
It needs more beams anyway though

'Memory and imagination are but one thing, which for diverse considerations, have diverse names'
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