Hi y'all. I havn't been on the FS2 modding scene very recently (I have been tied up with command and conquer stuff) so previously dehd projects are springing up like daisies and saying 'finish me w#nk#r!'. Unfortunately, I can remember exactly why I did not finish them. One such project has an extremely annoying headache that came with it that I have come to ask for guidance on it's resolution.
In this mod, you are required to have fighter-sqaudron leader-like command over... ships. Big ships. For example, telling the Colossus to 'move there' or 'disable my target' or 'form on my wing'. I managed to achieve this, by going into the Ships.tbl file and changing it so that these ships were classed as fighters. This however had blatant but unforseen side-effects. For example, the colossus can now do a full 90 degree turn on the y axis in a few seconds, in the tech library it moves much faster, and as the biggest problem of all, it is not targetable by large beams. To this I say "Poo Toss" as I do not know how to change it. Could someone please help me to make it so that the capital status has standard fighter orders?
Headaches and commands
1'Memory and imagination are but one thing, which for diverse considerations, have diverse names'
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