I've made some changes that should reduce the amount of script breaking, but the most important thing is that I've changed the shield recharger script so that it will work even when script timers break. This will allow the "proper" team games to continue fairly, at least. After a trial run, Basewars should be released this weekend.
Probably tonight. I'll be logged into chat channel for some hours. Hype? There's already two big Hyperspace threads, but if you want Problem is if anything goes wrong then the hype is anti-climax!
Cool! I am sure anyone who would take the time to learn it would love this level. But there seems to be a relativly steep learning curve here. People who are used to jumping in a new level and just playing may be in for a bit of a shock. Not entirely a bad thing, a core group of dedicated players will develope around it. To broaden that group, an easy and quick guide will be needed.
Yes, exactly what I had in mind... Be sure to post a link to that page, pointing out the 'how to play', when you make an anouncement. I wish I had seen that earlier.