10
by BlackHole
SG General
This is some serious gravediggin, but i can't help but mention that making a freespace movie would be a lot easier if someone simply made a special version of the SCP. If you put in a script engine, you could just use the in-game engine to render the entire movie. Because the source is availible, you could, with some fancy programming, get it to render a frame at a time at a specified framerate and save it into an AVI file, allowing superub3rawesomemega graphics, without FPS slowdowns. You could shoot the whole thing at 1600x1200 at 120 FPS if you wanted to! (although i recommend around 80 FPS, otherwise it'd take forever for the AVI file to be rendered).
So, if you want to make a movie, your first step would be to make a script engine for it. Then you could make a so-so movie.
Next, allow the game engine to render individual frames and write them to an AVI file. It should be noted that you would have to make the sounds seperate from the video file, but that shouldn't be too hard.
Third, write your movie script and make some high-poly models and advanced effects specifically for it.
-- At this point you could make a very decent movie, one that would be worthy of watching on a TV (1600x1200 resolution is VERY high). --
Optional: Upgrade the game engine to a specialized render engine capable of insane texture sizes and graphics (only do this if you want to be really high quality, its not worth it)
Most of this is pretty easy (excluding the optional engine upgrade), however adding this on to the game engine... i don't know. It would require a little specialization, but its definatly doable - and at least its a hell of a lot easier than trying to animate it all in 3ds max.