16
LOL Well, music's low priority what with me being unemployed and all atm, but I haven't forgotten you guys any more than I've forgotten TI, they'll get finished, the trick is not panicking because it doesn't continue as fast as it starts, no campaign ever does.
Check out my music on my YouTube channel :

https://www.youtube.com/user/PRDibble/videos

17
Every story sounds quite familiar I think.
Would be cool if we could line all the projects up in one long line and everyone knock them off one at a time. :)
Too bad that requires organization. :p
I should try that one.
God no aldo! God no!

@Roanoke - whee. :)
The beauty is that I have some projects in mind that don't really require all that much texturing, if any... :)

@Flipside - Welcome to my club. :(
Grug
Returned Loveable SectorGame Addict

The Apocalypse Project | Machina Terra | Lost Souls | Starfox: Shadows of Lylat | Stargate SG1: Earth's Defense

18
Goober5000 wrote:
Taristin wrote:'s what killed TVWP, too. We had the campaign progressing nicely, but then Goob hired Swamp Thing and SW wanted to make factional ships for every faction...

Ugh.

That's all I have to say on the matter.
Agreed. :( I'm going to see what I can do about that once ST:R is done.
You shouldn't have done that whole Unification war thing, it was totally unecessary. Especially as you could crank out a well-featured TV-War campaign with only a small number of mods - the old destroyer-carriers for both sides, some exploration/diplomatic ships, the Angel, and a few elderly fighters & bombers. Like, maybe 6 new ships per side, and that'd be pushing it pretty far.

28
Maybe that's why today's games arn't living up to their ancestor's?
Too much political correctness, corporate goals, and bitterness amongst team members?

It still amazes me that I partake in the creation of fictional content for a virtual world with team member's from all over the world that I've never actually met in person.

With such possibilities, why has the world gone awry so?
Grug
Returned Loveable SectorGame Addict

The Apocalypse Project | Machina Terra | Lost Souls | Starfox: Shadows of Lylat | Stargate SG1: Earth's Defense

29
Grug wrote:Maybe that's why today's games arn't living up to their ancestor's?
Too much political correctness, corporate goals, and bitterness amongst team members?

It still amazes me that I partake in the creation of fictional content for a virtual world with team member's from all over the world that I've never actually met in person.

With such possibilities, why has the world gone awry so?
Maybe if we were to actually meet, we'd be so immediately repulsed at these strange foreigners that we'd start a small war?
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