little help here

1
ok, ive been messin around some more, and my latest thing is ive made it so that you can fly a leviathan. few problems however... 1 the turrets wont fire... 2 after a while, usually about like 3-4 minutes, it comes up with an error and shuts down freespace 2... and 3, what ive done is made my own version of a beam cannon so that it can be used as a primary weapon, but since the leviathan has no primary weapon points, it wont let me carry it. so that leads to 4... how do i go about changing the model of the leviathan to make the forward turret into a primary weapon point? thanks everyone

2
Erm...
1)They should fire, but only at your target, and only if the target is in the firing arc of the turret. Make sure you're beam free alled, and using FSOpen
2)This only happens in combat, right? You're taking damage to subsystems on the Levi, and they're not regenerating, so the damage subsystem data shows up on the HUD and stays there, eventually reaching too many for the HUD to show and crashing FS2. Hard/impossible to work around without invincible turrets.
3/4)Modleview 32 will let you add and remove primary firing points, you'll need to modify the tables though, and it may not work properly on a ship flagged as cruiser. Again, make sure you're using FSOpen to have player firing beams (ie. as primary weapons).
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:flag9:
"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T

3
ok, thanks.... ill look for those programs to download, but just incase i dont find em, could you send me a link w/ those 2? thnx. Idk what's up with the turrets... i've got myself beam freed and turret freed, but the for some reason wont fire. ill try making some of the worthless subsystems invicible like the radar dish n weapons. thanks

4
ok... so maybe idk how to make individual subsystems invulnerable either... im new lol. how might i go about doing that?
"The difference between insanity and genius is measured only by success"
,007 Tommarow Never Dies

5
ok... once again confusion... i found modelview 32, and so i went and extracted the leviathan's pof with vpview, and opened it up. i want turret02 (the forward beam) to be my primary. so what i did is i went n made a new primary weapon, and put it at exactly the same spot as turret02. then i went and got ride of turret02... now it wont let me fly the leviathan... what did i do wrong, and what do i have to do?

7
yes, but i only found one, and it has the same thing that ive been trying to fix... you have no control over weapons
"The difference between insanity and genius is measured only by success"
,007 Tommarow Never Dies

9
It might be possible to set something up with the scripting system.

I havn't dabbled in it yet so I can't be sure, but I think it may be possible to rig some guns up to fire on command via scripts, and they don't even have to be primary's or whatever.

You'd have to chase up the main script dude though.
Grug
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10
k... i dont think ive ever messed with the scripting, is there any special program/programs i would need to do that?
"The difference between insanity and genius is measured only by success"
,007 Tommarow Never Dies
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