We are approaching a point,, I feel, where the SCP projects work, especially if Shaders, Lua Scripting and New particle effects are implemented, where the FS2 engine could effectively be used as a basis for writing a completely new combat game using none of [V]'s IP whatsoever.
I am basically talking about a home-grown project where the design team create the universe and storyline by themselves, create their own models etc
I am not talking about a direct competitor to Ferrium here, I am talking about using the SCP Engine to do what some of us (i.e. me) have always wanted to do and lacked the skill to. The storyline would be cross-developed by all members and final decisions will be made by at least 2 people, I have 2 in mind if they are interested.
As I said at the start, this is a long long way in the future, at the very least after TI is finished. But I just thought I'd test the waters.
The reason I have asked on here is because what I would consider the 'core' of the people I personally would choose to involve are here :-
Hunter :- Good organiser, Musician and Special effects etc
Black Wolf :- Brilliant attention to detail, good head for a storyline, Excellent Fredder etc.
Karajorma :- Fredder extrordinaire, Organiser, good knowledge of FS2 engine
Goober :- Code Master, knows the SCP as well as anyone + Modeller/Fredder.
Aldo + Taristin :- Good Modellers/Texturers, imaginative.
Vasudan Admiral :- Modeller extraordinaire.
And those are just the people and skills that come off the top of my head, I know Moonsword is a good Fredder, etc, but I'm just bouncing ideas around.
Anyway, if, late next year, I were to look at doing this, who would be interested in getting involved? I think it would be fun to take the engine and just let our imagination run wild
