
1920 polies ATM - I reckon I can knock that down a tad when I weld the two halves together and get rid of the central seam. But before I do that, I was looking for feedback on the thing, particularly on what I can do to detail it (I'm pretty happy with the general shape TBH - it's designed to look angular like that btw, it's not like that for want of spare polies).
The help I mentioned is in pilot models - my one is, as anyone who looks at it for more than 5 seconds can tell you, is pretty dodgy looking. It's also massively high poly (the two passengers make up just under 50% of the entire polycount, and they're not even sitting on chairs yet, just kind of floating in mid air), so I was hoping someone had a less dodgy looking pilot model I might be able to scab (textured would own, but it's not really neccesary.
For the record, the idea is that this is a little half fighter/half transport thing, hence the double seatage (Well, sort of hence the double seatage. I kind of realized that if it was a single seater (the original intention) it'd be three or four metres long and next to impossible to hit in FS2, where the fighters are all around 20m - as it stands it's only about 8 or so (relative to a 6 foot pilot), so it'll still be a bugger to hit). It'll be lightly armed (2 Missile banks carrying collectively maybe 8 or so hornets and a dozen tempests, and a single primary bank with subachs or Prom Rs, which're even weaker than subachs), weakly armoured, lacking an afterburner (but fairly quick and manoeuvrable with standard drive and a decent speed jump with the O'Clock speed) and shielded to a decent degree.
Anyway, opinions? Criticisms? Pilot models?
