I suppose it winds me up sometimes, I know gaming has evolved, but it seems to me that the edict reads 'If you can't stimulate the mind, stimulate the eyes'.
[Oldgit mode]
Thing is, I started playing games on my computer when the programmers had 1.2 Hz Processors, 4-16 colours (8 Flashing usually) and less than one tenth of a Floppy Disc of onboard memory, before Operating System and Video Memory was taken.
Role Playing Games have been fun since the Dragons could be made using teletext symbols and your greatest fear was an invisible maze. Games like Mercenary and Cholo were using the first person long before Wolfentstein and Doom came along to Amaze us. Cholo, in fact was an incredibly original and interesting game, which fitted an entire wireframe city inside 48Kb. Mercenary squeezed an entire, if incredibly dull, world into 128Kb.
What, gameplay wise, is the difference between pressing the move arrow and crouching to avoid being seen whether you are doing it in a 3D-Shadowed, hi-res environment or a nice looking, but not resource swallowing 2D one?
Even the First person shooters surrender variety for candy. Doom 2 had rooms full of Imps, backed up by a couple of Mancubi, and they didn't need to take turns to appear in order to save processor time.
Cholo involved controlling, at first, a single Hackerbot and, looking through it's eyes, hack your way into other 'Bots of various roles, to increase your numbers and performs certain tasks, which were pretty hard. The graphics were wireframe 3D, and I was still utterly lost in that world for months.
[end oldgit mode[
Anyway, I think the processor cycles could have been better applied
