17
um yeah... its pretty buggy. im adding the subspace effects b4 the maras jump in 2nite. the reason the missiles go awol is because they is programed to attack nearest target to conserve fuel. im working on an aspect seeking version now. also im going to be adding different enemy fighters. the next release, (prolly next week) will have nearly all of the above (probably not different enemies, yet), plus sound
voidsoft.nytka.org

18
Give the missiles a nearest target and a forward cone of the player.

Put subspace warp before the maras arrive.

Either double up or centralize the fire on the Myrmy - firing with your shot offset to the left sucks.

Maybe increase the play area a bit too.

Do all that, and Lower the threshold for changes (My best score was about 25 and I nbever changed once), and the game could be pretty fun.
TI - Coming in 2011 - Promise!
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"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T
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