
Does anyone know if theres support for extra asteroid groups in Fred or FS2? If not, I'll put it as a suggestion in the SCP forum, since I think that'd be kind of handy

Nope. There's a comment in the code somewhere that says that multiple asteroid fields were planned, but at some point in the development of FS1 the coders decided to restrict it to one.Flipside wrote:Does anyone know if theres support for extra asteroid groups in Fred or FS2? If not, I'll put it as a suggestion in the SCP forum, since I think that'd be kind of handy
Proposals, yes. But not really much work; it's a case that the coders won't do it without a model and the modellers won't do it without code.Grimloq wrote:which reminds me (sorry!)
in the SCP, is there any plans to make 'cockpits' for ships? like, there would be a flag for any ship that would be something like 'ckpt-myrmcp.pof' (after the dash is the filename, to be searched for in the /models dir) or something, where it would load up a cockpit ingame and just move it along with the camera., so it would essentially be a cockpit. sure would add a sence of realism... im no coder, but i would think all that yould have to do (besides, of cource, make the cockpits) was tell the thing to get the model and put it right in front of the camera. collision detction might be a problem though![]()
any plans on something like that?
Modify the chase camera position IIRC.Grimloq wrote:well, actually, it looks surprisingly good when the interface isnt on teh cockpit (take freelancer for example, and D3).
is there a way to force the player-veiw camera into that 'modelled cockpit'? that would be good, and wouldnt need source changes...
oh well, im prolly famous for stpuid ideas