46
um, I don't do fighters myself for that very reason.

Follow IP Andrews' ship creation guide for skinning, or do a search in the forums (here and HLP). They can tell you all you need to know.

Truespace doesn't really do skins, more uv correction as used by medium/large ships.

49
I hav a problem every time I put my model in lithunrap it don't show anything up. But when I go to show model it shows it. I probley ain't doing something right. Can anyone tell me what it is.
The Only Thing faster than Lightning, is My Aim.

51
my advice is not to use lith if at all possible. its too wierd, and once you memorize TSs layout (not too hard) and know how to use the texture mapping well, you literally dont need lith.

52
That will severely limit all modeling you do. Lith is close to essential for fighters and bombers that have been made in just about anything but 3ds and lightwave. If you ignore Lith for them, you limit yourself to using tiles, which even with the absolute best model and the best application of said tiles, will give you a mediocre result and usually much worse.

Lith also becomes vastly more important with HTL. With HTL you want to use as few maps as possible to improve performance. So tiling a model no longer just gives you a mediocre result, but it gives you a less efficient (slower) one as well. Not the result you're after if you want cool and efficient ships. ;)

Besideds which, Lith is very simple to use. (I should know. I just recently finished mapping an 8612 poly model, which stands as the most complex thing i've yet UV mapped, and it wasn't very difficult. :p)
All you need to do is decide which part of a single texture map you want a poly (or usually groups of polys) to use. That's just about all there is to it. Just follow IP Andrews tutorial and you'll get a quite decent grasp on how it all works.
Twisted Infinities

58
right click on the material display (The sphere in the box) and then a window on the bottom will open up. Click the pic of a caligari leaf, and it'll change the material to a texture map. Then rightclicking on the sphere up top again will open a text-based file lookup, while left clicking will open up a graphical image lookup.

59
Ok i have just painted and tested my model and it has some problems. So, I will probly just make another model, since I know how to skin them now. And I say the most easy way to skin a model is to paint it in truespace with a freespace texture and the go to Segeltech and change all of it.
The Only Thing faster than Lightning, is My Aim.

60
Raa wrote:right click on the material display (The sphere in the box) and then a window on the bottom will open up. Click the pic of a caligari leaf, and it'll change the material to a texture map. Then rightclicking on the sphere up top again will open a text-based file lookup, while left clicking will open up a graphical image lookup.
Truespace's intuitive and easy to grasp interface in action. :p
TI - Coming in 2011 - Promise!
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