Yes, but your stick out more.
Make a different turret, but very similar to that one... say, don't project the turret so far but have it suspend the 'barrels' closer to the hull.
18
raa, dont take it so personal! turrets are IMO the hardest thing to uberize!
i think the turrets are not that great, but actually... they need not go to waste. i dont know, but i *think* that we *may* have a use for them in TI if you let us... *looks at black wolf to see if he approves...*
my advice on turrets: stagger the barrels. then lengthen them, maybe. then give em 5-6 sides. and you can also make an inside of the barrels by making a tip, then just moving it downwards. it looks cool, and keeps polycounts somewhat low, keeping your options open.
er, dont mean to sound like im taking control
im not...
BTW, its a REALLY cool turret, it just doesnt look vasudan at all.
and obn the sobek: its totally awesome! i have one request: leave that slight 'ridge' that strattcomm mentioned. i think it looks even more vasudan. plus, it breaks up the monotony of a smooth scaly hull tile.
all in all, nice work
i think the turrets are not that great, but actually... they need not go to waste. i dont know, but i *think* that we *may* have a use for them in TI if you let us... *looks at black wolf to see if he approves...*
my advice on turrets: stagger the barrels. then lengthen them, maybe. then give em 5-6 sides. and you can also make an inside of the barrels by making a tip, then just moving it downwards. it looks cool, and keeps polycounts somewhat low, keeping your options open.
er, dont mean to sound like im taking control

BTW, its a REALLY cool turret, it just doesnt look vasudan at all.
and obn the sobek: its totally awesome! i have one request: leave that slight 'ridge' that strattcomm mentioned. i think it looks even more vasudan. plus, it breaks up the monotony of a smooth scaly hull tile.
all in all, nice work

20
I agree with about everyone else. The model itself is great, the turrets are great (and they are vasudan, I think), but the turrets on the model just don't work. Look at those two on the front-bottom. I think the rest of them could get away with that shape, but those two just, well, they completely break the flow of the Sobek. They look like little retarded arms sticking off of an otherwise flat part of the ship, and that's not a positive. Also, I'm not entirely sure that they will rotate correctly; I've always had trouble with multiparts whose barrels did not rotate around some point vertically offset from (0,0,0) in the turret's base. They don't track correctly or something like that. Oh, and you'll need to turn them around on the bottom so that they face backwards to get them to try and face the right direction.
24
i hafe 2 words: Twisted Infinities
the aesir are an.. addition.
im not sure how much im allowed to say
the aesir are an.. addition.
im not sure how much im allowed to say
