181
Moonsword wrote:*shrugs* Grim and I have already settled this one to our mutual satisfaction...
we did? :?

anyway, i guess ill lose the forward antennae. nobody seems to like them cept me :( oh well.

182
You don't add huge numbers of rotating antenna and I don't complain.

That's what I thought you were up to, not one small like on the Icanus.
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet

186
Hey Grim, I started working on the Hecate some time ago but stalled because I ran out of ideas on what to do for some of the major areas on the ship. I do have a replacement for some of the small turrets for the ship if you are interested in them I could quickly try and export them out of Maya and get them UVed for you.
slightly unstable

187
A big suggestion I have would be to put the turrets back on the wings. If you look at the briefing anis, the wings have about a half-dozen small, multi-part turrets so they actually have a purpose instead of being just stuck out there as a convenient bomber target.
My first Armageddon has died.

2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.

189
Don't change the order, just tack them on at the end.
My first Armageddon has died.

2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.

190
liberator wrote:Don't change the order, just tack them on at the end.
That would still mess up play balance though. A few more turrets on the Hecate might make several missions easier than they once were.

You might be able to get away wit it by including new turrets and not updating the table though. That way the new turrets wouldn't work unless the people using it add the turrets in IIRC.

191
IIRC, they were flak and pulse cannons(no not those pulse cannons!) :nervous: Did I say that last bit out loud?
My first Armageddon has died.

2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.

192
no extra turrets. it messes up gameplay, like whats-his-name said. blackwolf, thats it. ya...


plus- jonathan-S47: turrets, that would be good. all the turrets on my hecate are the same as of now.

193
I'd say make 2 versions. One version as an HTL drop-in replacement for the existing Hecate, while another would feature the extra requested turrets for anyone who wishes to have a Hecate-X model for their own campign or something.
The Trivial Psychic Strikes Again!

194
Grimloq wrote: plus- jonathan-S47: turrets, that would be good. all the turrets on my hecate are the same as of now.
By same do you mean that they are the :V: originals?
slightly unstable

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